Twelve BattleMech Designs, 2 Munchkinning Guides, and 1 MechWarrior (CBT:RPG) Character
Saturday, September 15th, 2007Got two munchkinning guides (Same as the two posted earlier below), 12 battlemechs, and 1 character for you all. Cost wasn’t prioritized much in the design, but two ended up better off without XL engines and thus are economical . Huaman Leung Chung, the MechWarrior (CBT:RPG) character pilots the BobCat. I intended him to pilot the Zephyr but he rolled a ZPH-1A Tarantula for his military-issued ‘Mech so I had to change his owned, inherited Mech to the BobCat, which is a Lion downgraded to 35 tons and turned out to be better overall than the Lion (The Quark is a quick 12MP addon to round out the design count at 12).
The BVs are quite high. The Tarrasque has more BV than any of FanPro or FASA’s stock BattleMechs, while Shredder, Punisher, and Blaster Master exceed all but the two Pillager designs. I am assuming that FanPro’s current Master Battle Value Tables 3.0 are using BV2 (Total Warfare) rather than the original BV system (Master Rules) as these ‘Mechs’ BVs are calculated according to BV2 from the TechManual. Most of these Mechs munchkin on gauss rifles and medium lasers though some go with rotary AC or melee or ER-PPC. Shredder (TSM for hatchet), and expecially Blaster Master (TSM for mobility) can precisely control their heat scales to keep it right at 9 for maximum utilization of their Triple-Strength-Myomer.
DOWNLOAD (12.3KB RAR; 16 .txt files totalling 53.24KB)
Here is the summary (it is in the archive too - BattleMech_Summary.txt):
Summary table 1: Name Tech Class Tons BV BV/ton Cost Cost/BV Cost/ton Tarrasque IS/2 Assault 100 2,810 28.10 $14,892,000 $5,299.64 $148,920.00 Shredder IS/2 Assault 100 2,529 25.29 $14,731,000 $5,824.83 $147,310.00 Punisher IS/2 Assault 100 2,472 24.72 $24,134,500 $9,763.15 $241,345.00 Blaster Master IS/2 Assault 85 2,530 29.76 $24,615,945 $10,679.37 $289,599.35 Cyborg IS/2 Heavy 70 2,220 31.71 $16,133,040 $7,267.14 $230,472.00 Disciple IS/2 Medium 55 1,775 32.27 $13,801,200 $7,775.32 $250,930.91 Falcon IS/2 Medium 50 1,647 32.94 $12,802,001 $7,772.92 $256,040.02 Lion IS/2 Medium 40-Quad 1,455 36.38 $8,558,667 $5,882.25 $213,966.68 Zephyr IS/2 Light 35 1,482 42.34 $6,900,098 $4,655.94 $197,145.66 BobCat IS/2 Light 35-Quad 1,403 40.09 $6,856,762 $4,887.21 $195,907.49 Tacht IS/2 Light 30 1,156 38.53 $6,474,000 $5,600.35 $215,800.00 Quark IS/2 Light 25 689 27.56 $5,634,375 $8,177.61 $225,375.00 Summary table 2: _ W-R-J Weap+Mv Tot,Cri 1/5/10/15/20 Eqp/Max Name Movement HeatGen HeatSin Damage No-WHeat Armor Equipment Summary Tarrasque 3-5-3 20+3 20,0 30/60/30/30/30 304/307 2GR(40),6ML,C3i,ECM Shredder 3(4)-5(6)-3 64+3 24,0 90/40/20/20/0 304/307 TSM,Hat,2PPC,8ML,10SL,C3i,ECM Punisher 3-5-3 34+3 32,8 3/80/80/80/0 304/307 2PPC,2R-AC/5(100),1ERSL,C3i,ECM Blaster Master 4(5)-6(8)-4 62+4 34,8 53/53/20/20/20 263/263 TSM,2ERPPC,10ML,1ERSL,C3i,ECM Cyborg 5-8-5 19+5 20,0 30/45/15/15/15 216/217 1GR(24),10ML,1ERSL,C3i,ECM Disciple 6-9-6 30+6 30,4 50/50/0/0/0 184/185 10ML,C3i,ECM Falcon 7-11-7 24+7 26,0 40/40/0/0/0 161/169 8ML,C3i Lion 8-12(16)-8 18+8 20,0 20/20/15/0/0 152/153 MASC,3ERML,1ML Zephyr 8-12(16)-8 20+8 22,0 33/33/0/0/0 118/119 MASC,6ML,1ERSL BobCat 8-12(16)-8 19+8 20,0 28/28/5/0/0 127/127 MASC,4ML,1ERML,1ERSL Tacht 10-15-10 16+10 20,0 20/20/10/0/0 98/105 2ERML,2ML Quark 12-18-12 10+12 20,0 10/10/10/0/0 26/89 2ERML Notes: *Tarrasque, Punisher, Shredder, Blaster Master, Cyborg, Disciple, and Falcon have C3i computers. C3i computers add 5% of the BV of all connected lancemates to its own BV at combat-time. *These BattleMechs were designed by and their costs + battle values (BV2) were calculated according to the rules in Classic Battletech TechManual (FanPro 35103; Buy PDF; Buy HardCopy; Buy Both; Download ED2K) and Classic Battletech Total Warfare (FanPro 35101; Buy PDF; Buy HardCopy; Buy Both; Download ED2K). *Quark, Tacht, BobCat, Zephyr, Aero, Disciple, and Cyborg have XL gyros. Also, BobCat, Zephyr, and Falcon have Light Ferro-Fibrous Armor. XL Gyros and Light Ferro-Fibrous Armor wer formerly level 3 tech items from the ‘Master Rules’ / ‘Maximum tech’ era that were moved to level 2 in the current ‘Total Warfare’ era. Other things that got promoted were improved jump Jets, compact fusion engines, compact and heavy-duty gyros, targeting computers, and heavy ferro-fibrous armor. Highlights: Highest BV: Tarrasque Highest Defensive BV: Shredder Highest Raw Weapon BV: Tarrasque Highest Offensive BV: Tarrasque Easiest Heat Management: Blaster Master (by Range-Group) Highest BV/ton: Zephyr Highest Defensive BV/ton: Lion Highest Weapon BV/ton: Tarrasque Highest Offensive BV/ton Zephyr Most Cost Effective $/ton: Shredder Most Cost Effective $/BV: Zephyr Most Cost Effective $/D-BV: Shredder Most Cost Effective $/W-BV: Tarrasque Most Cost Effective $/O-BV: Zephyr

