Archive for September, 2007

Cheap Stuff At Penton Media (SQL Server Magazine / Windows IT Pro)

Monday, September 24th, 2007

Legit Link in Email (Promotion ID 18002804) — https://store.pentontech.com/index.cfm?s=9&cid=220&promotionid=18002804&code=

Now start screwing with the querystring. Some promotion ids redirect to other promotion ids. 128 and 18002792 are particularly good. 18002792 has $10 for 1 year subscription of the Zinio-DRM digital edition of SQL Server Magazine. 128 has $30 to all the print magazines, but the biggie is $30 to the Master CDs and $140 for the Windows IT Pro VIP CD - The Whole Enchilada (Legit link is $280)

Promotion ID 128 - https://store.pentontech.com/index.cfm?s=9&cid=220&promotionid=128&code=

Promotion ID 18002792 - https://store.pentontech.com/index.cfm?s=9&cid=220&promotionid=18002792&code=

Oh a bad ID is blank content with a order form. The Redirects to Promotion ID 128 is intentional. They must be smart to market to querystring munchkins :)

I think I will use both 18002804 for the print and Itzik Ben-Gan black-belt CD and then use 128 to get the SQL Master CD for 30 bucks. Itzik Ben-Gan is getting too much attention. I want Joe Celko to get some fame too. Hopefully with less need of corporate tyranny too. All of Ben-Gan’s books (Plus Inside SQL Server 2005 Storage Engine) are rampant on eMule, all unauthorized, leaked e-Books direct from microsoft employees.

Twelve BattleMech Designs, 2 Munchkinning Guides, and 1 MechWarrior (CBT:RPG) Character

Saturday, September 15th, 2007

Got two munchkinning guides (Same as the two posted earlier below), 12 battlemechs, and 1 character for you all. Cost wasn’t prioritized much in the design, but two ended up better off without XL engines and thus are economical . Huaman Leung Chung, the MechWarrior (CBT:RPG) character pilots the BobCat. I intended him to pilot the Zephyr but he rolled a ZPH-1A Tarantula for his military-issued ‘Mech so I had to change his owned, inherited Mech to the BobCat, which is a Lion downgraded to 35 tons and turned out to be better overall than the Lion (The Quark is a quick 12MP addon to round out the design count at 12).

The BVs are quite high. The Tarrasque has more BV than any of FanPro or FASA’s stock BattleMechs, while Shredder, Punisher, and Blaster Master exceed all but the two Pillager designs. I am assuming that FanPro’s current Master Battle Value Tables 3.0 are using BV2 (Total Warfare) rather than the original BV system (Master Rules) as these ‘Mechs’ BVs are calculated according to BV2 from the TechManual. Most of these Mechs munchkin on gauss rifles and medium lasers though some go with rotary AC or melee or ER-PPC. Shredder (TSM for hatchet), and expecially Blaster Master (TSM for mobility) can precisely control their heat scales to keep it right at 9 for maximum utilization of their Triple-Strength-Myomer.

DOWNLOAD (12.3KB RAR; 16 .txt files totalling 53.24KB)

Here is the summary (it is in the archive too - BattleMech_Summary.txt):

 Summary table 1:

Name            Tech    Class   Tons    BV      BV/ton  Cost        Cost/BV     Cost/ton
Tarrasque       IS/2    Assault 100     2,810   28.10   $14,892,000 $5,299.64   $148,920.00
Shredder        IS/2    Assault 100     2,529   25.29   $14,731,000 $5,824.83   $147,310.00
Punisher        IS/2    Assault 100     2,472   24.72   $24,134,500 $9,763.15   $241,345.00
Blaster Master  IS/2    Assault 85      2,530   29.76   $24,615,945 $10,679.37  $289,599.35
Cyborg          IS/2    Heavy   70      2,220   31.71   $16,133,040 $7,267.14   $230,472.00
Disciple        IS/2    Medium  55      1,775   32.27   $13,801,200 $7,775.32   $250,930.91
Falcon          IS/2    Medium  50      1,647   32.94   $12,802,001 $7,772.92   $256,040.02
Lion            IS/2    Medium  40-Quad 1,455   36.38   $8,558,667  $5,882.25   $213,966.68
Zephyr          IS/2    Light   35      1,482   42.34   $6,900,098  $4,655.94   $197,145.66
BobCat          IS/2    Light   35-Quad 1,403   40.09   $6,856,762  $4,887.21   $195,907.49
Tacht           IS/2    Light   30      1,156   38.53   $6,474,000  $5,600.35   $215,800.00
Quark           IS/2    Light   25      689     27.56   $5,634,375  $8,177.61   $225,375.00

Summary table 2:
_               W-R-J       Weap+Mv Tot,Cri 1/5/10/15/20    Eqp/Max
Name            Movement    HeatGen HeatSin Damage No-WHeat Armor   Equipment Summary
Tarrasque       3-5-3       20+3    20,0    30/60/30/30/30  304/307 2GR(40),6ML,C3i,ECM
Shredder        3(4)-5(6)-3 64+3    24,0    90/40/20/20/0   304/307 TSM,Hat,2PPC,8ML,10SL,C3i,ECM
Punisher        3-5-3       34+3    32,8    3/80/80/80/0    304/307 2PPC,2R-AC/5(100),1ERSL,C3i,ECM
Blaster Master  4(5)-6(8)-4 62+4    34,8    53/53/20/20/20  263/263 TSM,2ERPPC,10ML,1ERSL,C3i,ECM
Cyborg          5-8-5       19+5    20,0    30/45/15/15/15  216/217 1GR(24),10ML,1ERSL,C3i,ECM
Disciple        6-9-6       30+6    30,4    50/50/0/0/0     184/185 10ML,C3i,ECM
Falcon          7-11-7      24+7    26,0    40/40/0/0/0     161/169 8ML,C3i
Lion            8-12(16)-8  18+8    20,0    20/20/15/0/0    152/153 MASC,3ERML,1ML
Zephyr          8-12(16)-8  20+8    22,0    33/33/0/0/0     118/119 MASC,6ML,1ERSL
BobCat          8-12(16)-8  19+8    20,0    28/28/5/0/0     127/127 MASC,4ML,1ERML,1ERSL
Tacht           10-15-10    16+10   20,0    20/20/10/0/0    98/105  2ERML,2ML
Quark           12-18-12    10+12   20,0    10/10/10/0/0    26/89   2ERML

Notes:

*Tarrasque, Punisher, Shredder, Blaster Master, Cyborg, Disciple, and Falcon have C3i computers.
C3i computers add 5% of the BV of all connected lancemates to its own BV at combat-time.

*These BattleMechs were designed by and their costs + battle values (BV2) were calculated according to the rules
in Classic Battletech TechManual (FanPro 35103; Buy PDF; Buy HardCopy; Buy Both; Download ED2K) and Classic
Battletech Total Warfare (FanPro 35101; Buy PDF; Buy HardCopy; Buy Both; Download ED2K).

*Quark, Tacht, BobCat, Zephyr, Aero, Disciple, and Cyborg have XL gyros.
Also, BobCat, Zephyr, and Falcon have Light Ferro-Fibrous Armor.
XL Gyros and Light Ferro-Fibrous Armor wer formerly level 3 tech items from the ‘Master Rules’ /
‘Maximum tech’ era that were moved to level 2 in the current ‘Total Warfare’ era.  Other things
that got promoted were improved jump Jets, compact fusion engines, compact and heavy-duty gyros,
targeting computers, and heavy ferro-fibrous armor.

Highlights:

Highest BV:                 Tarrasque
Highest Defensive BV:       Shredder
Highest Raw Weapon BV:      Tarrasque
Highest Offensive BV:       Tarrasque
Easiest Heat Management:    Blaster Master (by Range-Group)
Highest BV/ton:             Zephyr
Highest Defensive BV/ton:   Lion
Highest Weapon BV/ton:      Tarrasque
Highest Offensive BV/ton    Zephyr
Most Cost Effective $/ton:  Shredder
Most Cost Effective $/BV:   Zephyr
Most Cost Effective $/D-BV: Shredder
Most Cost Effective $/W-BV: Tarrasque
Most Cost Effective $/O-BV: Zephyr

Classic BattleTech - Top Charts for FanPro and FASA Stock BattleMechs - Inner Sphere Only

Saturday, September 15th, 2007

Some charts have more than 10 because of variations and revisions of the base design. In these, I ‘kept going’ until there was at least 10 unique base designs in the chart.  Only Inner Sphere ‘Mechs are included.

 Top 10 Battletech World Mechs by Battle Value (BV)

Name                BV      Ton Cost        TechBase    Source      BV/ton  Cost/BV     Cost/Ton
Pillager PLG-3Z     2,551   100 22,290,000  IS/Level 2  3055/3058   25.5100 8,737.7499  222,900.0000
Pillager PLG-4Z     2,542   100 12,162,000  IS/Level 2  Upgrades    25.4200 4,784.4217  121,620.0000
Fafnir FNR-5        2,412   100 11,470,000  IS/Level 2  LAAF*       24.1200 4,755.3897  114,700.0000
Marauder II MAD-4S  2,249   100 19,002,000  IS/Level 2  3067        22.4900 8,449.0885  190,020.0000
Fafnir FNR-5B       2,230   100 11,118,000  IS/Level 2  3067        22.3000 4,985.6502  111,180.0000
Devastator DVS-3    2,182   100 22,270,500  IS/Level 2  3055/3058   21.8200 10,206.4620 222,705.0000
Gunslinger GUN-1ERD 2,176   85  16,767,012  IS/Level 2  3055/3058   25.6000 7,05.4283   197,258.9647
Hauptmann HA1-OA    2,172   95  12,478,050  IS/Level 2  3060        22.8632 5,744.9586  131,347.8947
Atlas AS7-S2        2,147   100 19,334,000  IS/Level 2  Upgrades    21.4700 9,005.1234  193,340.0000
Nightstar NSR-9J    2,135   95  20,159,978  IS/Level 2  3055/3058   22.4737 9,442.6126  212,210.2947
Yu Huang Y-H10G     2,132   90  24,033,100  IS/Level 2  3060        23.6889 11,272.5610 267,034.4444

Top 10 Battletech World Mechs by Battle Value per ton (BV/Ton)

Name                BV      Ton Cost        TechBase    Source      BV/ton  Cost/BV     Cost/Ton
Raptor RtX1-OF      959     25  4,589,324   IS/Level 2  3060        38.3600 4,785.5308  183,572.9600
Osiris OSR-4D       1,081   30  5,562,700   IS/Level 2  3067        36.0333 5,145.8834  185,423.3333
Brigand LDt-X1      838     25  2,336,250   IS/Level 2  3067        33.5200 2,787.8878  93,450.0000
Spector SPR-5F      1,141   35  6,136,718   IS/Level 2  3055/3058   32.6000 5,378.3681  175,334.8000
Javelin JVN-11D     977     30  4,504,240   IS/Level 2  Upgrades    32.5667 4,610.2764  150,141.3333
Phoenix Hawk PXH-6D 1,463   45  8,468,290   IS/Level 2  3067        32.5111 5,788.3049  188,184.2222
Enforcer III ENF-6t 1,614   50  8,525,000   IS/Level 2  AFFS*       32.2800 5,281.9083  170,500.0000
Hatchetman HCt-6D   1,424   45  7,667,890   IS/Level 2  Upgrades    31.6444 5,384.7542  170,397.5556
Raptor RtX1-OC      790     25  4,156,511   IS/Level 2  3055/3058   31.6000 5,261.4063  166,260.4400
Osiris OSR-3D       937     30  5,230,550   IS/Level 2  Upgrades*   31.2333 5,582.2305  174,351.6667
Stinger STG-6L      603     20  2,116,240   IS/Level 2  3067        30.1500 3,509.5191  105,812.0000

Top 10 Battletech World Mechs by Cost per Battle Value ($/BV)

Name                BV      Ton Cost        TechBase    Source      BV/ton  Cost/BV     Cost/Ton
Brigand LDt-X1      838     25  2,336,250   IS/Level 2  3067        33.5200 2,787.8878  93,450.0000
Hornet HNt-151      429     20  1,248,700   IS/Level 1  3050        21.4500 2,910.7226  62,435.0000
Hornet HNt-171      491     20  1,441,600   IS/Level 2  3050        24.5500 2,936.0489  72,080.0000
UrbanMech UM-R70    604     30  1,774,825   IS/Level 2  Upgrades    20.1333 2,938.4520  59,160.8333
Hollander BZK-F3    861     35  2,585,160   IS/Level 2  3055/3058   24.6000 3,002.5087  73,861.7143
Eagle EGL-2M        745     25  2,237,916   IS/Level 2  3060        29.8000 3,003.9141  89,516.6400
Commando COM-4H     628     25  1,923,750   IS/Level 2  Periphery*  25.1200 3,063.2962  76,950.0000
Daimyo DMO-4K       1,034   40  3,167,546   IS/Level 2  3060        25.8500 3,063.3907  79,188.6500
Mongoose MON-67     612     25  1,885,729   IS/Level 1  3025/3026   24.4800 3,081.2565  75,429.1600
Eagle EGL-1M        718     25  2,216,979   IS/Level 2  3060        28.7200 3,087.7145  88,679.1600
Garm GRM-01C        960     35  2,968,560   IS/Level 2  AFFS*       27.4286 3,092.2500  84,816.0000

Top 10 Battletech World Mechs by Cost per Ton ($/Ton)

Name                BV      Ton Cost        TechBase    Source      BV/ton  Cost/BV     Cost/Ton
UrbanMech UM-R60    454     30  1,471,925   IS/Level 1  3025/3026   15.1333 3,242.1256  49,064.1667
UrbanMech UM-R60L   443     30  1,581,125   IS/Level 1  3025/3026   14.7667 3,569.1309  52,704.1667
UrbanMech UM-R63    494     30  1,760,525   IS/Level 2  3050        16.4667 3,563.8158  58,684.1667
UrbanMech UM-R70    604     30  1,774,825   IS/Level 2  Upgrades    20.1333 2,938.4520  59,160.8333
Hornet HNt-151      429     20  1,248,700   IS/Level 1  3050        21.4500 2,910.7226  62,435.0000
Blackjack BJ-1DC    718     45  2,973,950   IS/Level 1  3025/3026   15.9556 4,141.9916  66,087.7778
Hunchback HBK-4P    960     50  3,377,876   IS/Level 1  3025/3026   19.2000 3,518.6208  67,557.5200
Centurion CN9-AL    887     50  3,395,876   IS/Level 1  3025/3026   17.7400 3,828.4961  67,917.5200
Hunchback HBK-4H    850     50  3,425,876   IS/Level 1  3025/3026   17.0000 4,030.4424  68,517.5200
Hunchback HBK-4N    843     50  3,437,126   IS/Level 1  3025/3026   16.8600 4,077.2550  68,742.5200
Hunchback HBK-4SP   854     50  3,446,876   IS/Level 1  3025/3026   17.0800 4,036.1546  68,937.5200
Blackjack BJ-1DB    881     45  3,105,175   IS/Level 1  3025/3026   19.5778 3,524.6027  69,003.8889
Centurion CN9-YLW   782     50  3,454,750   IS/Level 1  3025/3026   15.6400 4,417.8389  69,095.0000
Hunchback HBK-4G    851     50  3,467,876   IS/Level 1  3025/3026   17.0200 4,075.0599  69,357.5200
Hatchetman HCt-3F   769     45  3,129,390   IS/Level 1  3025/3026   17.0889 4,069.4278  69,542.0000
Centurion CN9-A     772     50  3,491,500   IS/Level 1  3025/3026   15.4400 4,522.6684  69,830.0000
Blackjack BJ-1      795     45  3,147,225   IS/Level 1  3025/3026   17.6667 3,958.7736  69,938.3333
Centurion CN9-AH    749     50  3,529,750   IS/Level 1  3025/3026   14.9800 4,712.6168  70,595.0000
Vindicator VND-1R   900     45  3,181,082   IS/Level 1  3025/3026   20.0000 3,534.5356  70,690.7111
Enforcer ENF-4R     895     50  3,536,876   IS/Level 1  3025/3026   17.9000 3,951.8168  70,737.5200
Panther PNT-9R      664     35  2,485,710   IS/Level 1  3025/3026   18.9714 3,743.5392  71,020.2857
Hunchback HBK-4J    853     50  3,560,876   IS/Level 1  3025/3026   17.0600 4,174.5322  71,217.5200
Whitworth WTH-1S    753     40  2,859,734   IS/Level 1  3025/3026   18.8250 3,797.7875  71,493.3500
Hunchback HBK-5N    903     50  3,575,876   IS/Level 2  3050        18.0600 3,959.9956  71,517.5200

BattleTech Movement Rate - To - Max Profitable BattleMech Tonnage Guide for Munchkins

Saturday, September 1st, 2007

A bit, after seeing Brian Sugrim in michigan 8/11-8/15 in Kalamazoo, Michigan, I got back into BattleTech a little bit, mostly on influence on his 5-year old son being big into transformers. The tangent is that BattleMechs are largely humanoid, and in the case of Land-Air ‘Mechs, they are transformers as well, but piloted war-machines rather than self-sentient robots. Imperial Walkers in Star Wars (AT-AT and AT-ST) could be technically BattleMechs also, but much heavier. I havn’t touched my BattleTech stuff much since I was 19 or 20 (1994-1996). I only have the boardgame, Compendium, and Mechwarrior RPG, but now, I have nearly every BattleTech book now (some hoarded back in 2004 but a lot of new ones recently), in PDF, thanks to eMule!

I made a max-tonnage for a desired movement rate munchkinning guide for you BattleMech designing munchkins like me. Pick the engine type (Normal, Light , eXtraLight, eXtra-eXtraLight), and a movement rate. Then get the max total ‘Mech tonnage that you can have with that movement rate before you actually start losing tonnage available to armor, weapons, electronic warfare, and other eqipment rather than gaining due to the tonnage increase from the engine (fusion reactor) + gyro + internal structure exceeds the tonnage increase of the overal unit. You can have a lower weight BattleMech for the given movenet rating, but not higher, else you will have LESS space for weapons and such rather than MORE.

 ****************************************

Compact Reactor
Maximum Tech (Level 3) or Total Warfare (Tournament Legal)
Inner Sphere Only; Only use 3 critical slots in CT instead of 6.
+50% mass (3/2)

MP      Tonnage     Engine      Armor/Weap  Notes
3       100         300         55.5-60.5
4       70 or 75    280 or 300  33-36.5     Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
5       50 or 55    250 or 275  20.0-22.5   Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
6       40 or 45    240 or 270  12.5-14.5   Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
7       30 or 35    210 or 245  7.5-9.0     Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
8       25          200         4.5-5.5     Engine Weight Diff 4.5; No 30 b/c of Gyroscope weight increase (200 vs 240).
9       20          180         2.5-3.5     Engine Weight Diff 4.5; No 30 b/c of Gyroscope weight increase (180 vs 225).
10      15 or 20    150 or 200  0.0-1.0     Engine Weight Diff 4.5: 20 tons if Internal Structure is Endo-Steel, Tie Otherwise.
11      15          165         -0.5-0.0    Endo-Steel Required to fit cockpit and Gyro. No Armor, No Weapons.

****************************************

Standard Reactor

MP      Tonnage     Engine      Armor/Weap  Notes
3       100         300         65.0-70.0
4       75 or 80    300 or 320  42.5-46.5   3.5 Ton engine weight difference, but Gryo weight increase of +1: 80 tons if Internal Structure is Endo-Steel, Tie Otherwise.
5NoJump 60          300         29.0-32.0   Engine Weight Diff 4.5; No 65 b/c of Gyroscope weight increase (300 vs 325)
5Jump   55          275         28.0-30.5   4.5 Ton Engine Diff + 0.5 Ton IS Diff + 2.5 Ton Jump Jet Diff = 2.5 Ton Profit (2.0 Ton with Endo-Steel)
6       50          300         20.0-22.5   Engine Weight Diff 4.5; No 55 b/c of Gyroscope weight increase (300 vs 330)
7       40          280         14.0-16.0
8       30 or 35    240 or 280  9.5-11.0    Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
9       25 or 30    225 or 270  6.5-8.0     Engine Weight Diff 4.5: 30 tons if Internal Structure is Endo-Steel, Tie Otherwise.
10      20          200         4.5-5.5     No 25 b/c of Gyroscope weight increse (200 vs 250)
11      15          165         2.5-3.0     No 20 b/c of Gyroscope weight increase (165 vs 220)
12      15          180         1.5-2.0     No 20 b/c of Gyroscope weight increase (180 vs 240)
13      15          195         0.5-1.0

****************************************

Light Reactor
New - Total Warfare - Tournament Legal
Inner Sphere only; 2 Critical Slots in Each Side Torse - Less Survivability, but not as bad as XL (makes it the same as clan-XL).
-25% Mass (3/4)

MP      Tonnage     Engine      Armor/Weap  Notes
3       100         300         69.5-74.5
4NoJump 85 or 90    340 or 360  49.0-53.5   Engine Weight Diff 4.5: 90 tons if Internal Structure is Endo-Steel, Tie Otherwise.
4Jump   85          340         49.0-53.0   4.5 Ton Engine Diff + 0.5 Ton IS Diff + 4.0 Ton Jump Jet Diff = 4.0 Ton Profit (3.5 Ton with Endo-Steel)
5       65 or 70    325 or 350  33.5-37.0   Engine Weight Diff 4.5: 70 tons if Internal Structure is Endo-Steel, Tie Otherwise.
6       50          300         24.5-27.0   Engine Weight Diff 4.0; No 55 b/c of Gyroscope weight increase (300 vs 330); But only 0.5 Ton profit over 55 tons (Engine 4 Gyro 1 IS 0.5).
7       40          280         18.0-20.0   Engine Weight Diff 4.5; No 45 b/c of Gyroscope weight increase (280 vs 360).
8       35          280         13.5-15.0   Engine Weight Diff 4.5; No 40 b/c of Gyroscope weight increase (280 vs 320).
9       30          270         10.0-11.5
10      25          250         7.0-8.0
11      20 or 25    220 or 275  4.5-5.5     Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
12      15 or 20    180 or 240  3.0-4.0     3.5 Ton engine weight difference, but Gryo weight increase of +1: 20 tons (0.5 ton profit) if Internal Structure is Endo-Steel, Tie Otherwise.
13      15          195         2.5-3.0
14      15          210         0.5-1.0
15      15          225         0.0-0.5     Need Endo-Steel to mount very light armor or a small laser.
16      10          160         -0.5-0.0    Endo-Steel Required to fit cockpit and gyro. No Armor, No Weapons.

****************************************

XL (eXtraLight) Reactor
2 (Clan) or 3 (Inner Sphere) Critical Slots in Each Side Torso - Less Survivability, Especially for Inner Sphere!
-50% Mass (1/2)

MP      Tonnage     Engine      Armor/Weap  Notes
3       100         300         74.5-79.5
4NoJump 95          380         58.0-62.5
4Jump   85          340         56.0-60.0   7.0 Ton Engine Diff + 1.0 Ton IS Diff + 4.0 Ton Jump Jet Diff = 2.0 ton profit (1.5 Tons with Endo-Steel)
5       70 or 75    350 or 375  41.0-44.5   Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure
6NoJump 60          360         30.5-33.5
6Jump   55          330         30.0-32.5   4.0 Ton Engine Diff + 0.5 ton IS Diff + 3.0 Ton Jump Jet Diff = 2.5 Tons Profit (2.0 Tons with Endo-Steel)
7       50          350         23.0-25.5
8       35 or 40    280 or 320  17.5-19.5   3.5 Ton engine weight difference, but Gryo weight increase of +1: 40 tons (0.5 ton profit) if Internal Structure is Endo-Steel, Tie Otherwise.
9       30 or 35    270 or 315  13.5-15.0   3.5 Ton engine weight difference, but Gryo weight increase of +1: Tie with both endo-steel and normal Internal structure.
10      30          300         11.5-13.0
11      25          275         8.5-9.5     Engine Weight Diff 4.5; No 30 b/c of Gyroscope weight increase (275 vs 330)
12      25          300         7.0-8.0
13      20          260         5.0-6.0
14      20          280         4.0-5.0
15      15 or 20    225 or 300  2.5-3.5     Engine Weight Diff 4.5: 30 tons if Internal Structure is Endo-Steel, Tie Otherwise.
16      15          240         1.5-2.0
17      15          255         1.0-1.5
18      10          180         0.5-1.0
19      10          190         0.0-0.5     Engine Weight Diff 4.5: No 15 b/c of Gyroscope weight increse (190 vs 285). Need Endo-Steel to mount very light armor or a small laser.
20      10          200         -0.5-0.0    Endo-Steel Required to fit cockpit and gyro. No Armor, No Weapons.

****************************************r

XXL Reactor
Level 3 Rules; Maximum Tech Book.  Not in Total Warfare (Not tournament legal)
2 Heat Standing Still; 4 Heat Walk; 6 Heat Run; Double Heat Jumping!
4 (Clan) or 6 (Inner Sphere) Critical Slots in Each Side Torso - Much Less Survivability, Even for Clans!
-67% Mass (1/3)

MP      Tonnage     Engine      Armor/Weap  Notes
4       100         400         65.5-70.5
5       75 or 80    375 or 400  47.5-51.5   Engine Weight Diff 4.5: 80 tons if Internal Structure is Endo-Steel, Tie Otherwise.
6NoJump 60 or 65    360 or 390  36.0-39.0   Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
6Jump   55          330         34.0-36.5   2.5/7.0 Ton Engine Diff + 0.5/1.0 ton IS Diff + 3.0 Ton Jump Jet Diff = 1.0 Tons Profit (0.5 Tons with Endo-Steel)
7       50 or 55    350 or 385  28.0-30.5   Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
8       45          360         22.5-24.5
9       40          360         18.0-20.0
10      30 or 35    300 or 350  14.5-16.5   3.5 Ton engine weight difference, but Gryo weight increase of +1: Tie with both endo-steel and normal Internal structure.
11      30          330         11.5-13.0
12      25          300         10.0-11.0   Engine Weight Diff 4.5: No 30 b/c of Gyroscope weight increse (300 vs 360)
13      20          260         7.5-8.5     Engine Weight Diff 4.5: No 25 b/c of Gyroscope weight increse (260 vs 325)
14      20          280         6.5-7.5
15      20          300         5.5-6.5
16      15 or 20    240 or 320  3.5-4.5     3.5 Ton engine weight difference, but Gryo weight increase of +1: 20 tons (0.5 ton profit) if Internal Structure is Endo-Steel, Tie Otherwise.
17      15          255         3.0-3.5     No 20 b/c of Gyroscope weight increse (255 vs 340)
18      15          270         2.5-3.0
19      15          285         2.0-2.5
20      15          300         1.0-1.5
21      10          210         0.0-0.5     Engine Weight Diff 4.5: No 15 b/c of Gyroscope weight increse (210 vs 315). Need Endo-Steel to mount very light armor or a small laser.
22      10          220         -0.5-0.0    Endo-Steel Required to fit cockpit and Gyro. No Armor, No Weapons.

**************************************** 

Update 2007-09-15: Added Compact Engines Table; Changed category (new); Other minor changes

Google
 
Web www.greatinca.net