Date Possiblities for Tribulation + Rapture and/or Return of Christ

November 6th, 2008

0.985646522515863 – Conversion scale between 360-day prophetic year and Gregorian calendar year (365.2425 days)

Links
Watch.Org – Christian News Reported from White House Focusing on Israel
Informative Reading – Four ‘blood-red’ total lunar eclipses will fall on Passover and Sukkot in 2014 and 2015, the same back-to-back occurrences at the time of 1492, 1948 and 1967 (Only the lunar eclipse on Sukkoth (The Feast of Tabernacles) 2015 is visible to Israel)

End Time Pilgrim (strongly post-tribulation rapture but lots of numbers without drifting into bible codes)
METONIC CYCLES and the 70th Week of Daniel

LayDownLife.net (7 years too early?)
The Shimittah Year Prophecy

FulfilledProphecy.Com (Forum; 7 years too early?)
View topic – Only a few more weeks until the rapture

PonderScripture.org / Truth Seekers (PDF)
Jubilee Cycle, The 10-11-2008.pdf (application/pdf Object)

InTheDays.com – 2008-09-07 – U.S. takes over Fannie Mae, Freddie Mac (Major sign of financial crisis)
2008 is the first year of the tribulation?; I don’t think the world is bad enough yet – Noah/Lot
Plus I think literally every full-willed human at any one instance should have the full conscious choice of Christ before a pre-tribulation rapture event occurs. If the rapture is post-tribulation, the I think the tribulation shouldn’t start until the entire Philadelphia church has died off of old age (baby boomers mostly) and leaves only the laodicean church.

Years
1948 Israel becomes a nation

1967 Jerusalem becomes part of Israel; Six-Day War; about the 2000 360-day year boundary from Jesus’s birth

2007-2008 A lot of people were expecting the rapture to occur in this time-frame with Christ’s return at 2014-2015

2008 Possible start-year for Daniel’s 70th-week as defined by 2550 Days between Feast of Trumpets on 1st year and Feast of Atonement on 7th year rule

2011 Possible start-year for Daniel’s 70th-week as defined by 2550 Days between Feast of Trumpets on 1st year and Feast of Atonement on 7th year

2012 Mayan Calendar doomsday year

2014 Possible start-year for Daniel’s 70th-week as defined by 2550 Days between Feast of Trumpets on 1st year and Feast of Atonement on 7th year

2015 is supposedly the 6000 360-day year mark from the year of creation (Some sites put this at 2014)

2015 is the start of the next Jubilee cycle – Return of Christ (post-trib rapture) or end of church age (pre-trib rapture)? (Some sites put this at 2014)

2022 is about the 75 360-day year boundary from birth of Israel (1948) – Start of the millennial rule by Christ (assuming pre-trib rapture)?
Can’t find much on this outside of Islamic prayers for the final destruction of Israel and America.

My Opinion
I think the rapture will occur sometime between 2012 and 2015 (if it is pre-trib) and the AntiChrist will be revealed, and the tribulation started at the end of 2014 or 2015, starting with the mass attack on Israel.   I think Barack Obama is the last, and worst image of the AntiChrist and America will be begining facist-like rule (with a socialist economy collapsing to depression due to the inability to finance sufficient debt another bailout after many before it) in the 2012-2015 range with the Obama civilian national security force (blackshirts derived from AmeriCorp / PeaceCorp) moved out of test (isolated towns) and into production.  Mass chaos and suffering (but still less than the tribulation) from mass unrest (from depression and currupt Obama blackshirts), widespread terror attacks (both domestic and foreign attackers), famine (from unrest/attacks/plague/martial law), and/or plague (terror or reckless science), and a nation and world ripe for acceptance of the anti-christ. For you Alex Jones and Iluminati people, I think the ‘illuminati conspirators’ are the forces of Satan and his Kingdom – Eph 6:12 For our wrestling is not against flesh and blood, but against the principalities, against the powers, against the world’s rulers of the darkness of this age, and against the spiritual forces of wickedness in the heavenly places.

Obama Civilian National Security Force youTube links
Rip them while you can!
20 sec Speech segment on Obama Cvilian National Security Force

Has whole subset of speech (audio only)

Entire speech – subsection starts around 14:45, target segment about 16:30 to 17:00

Senator Obama’s “Civilian National Security Force” – propaganda dressed up with star wars rise of the galactic empire
I think Babylon 5 Seasons 2-5 with President Clark’s rise to dictatorship and NightWatch (Initial NightWatch Recruitment as part time spies / snitches at S02E16; replacement of law enforcement with NightWatch at episode S03E09; Martial Law at episode S03E10); may be a better reference guide than emporer palpatine in Star Wars.

Obama blackshirt youth (authenticity – real vs prank skit act – unknown)

The Second American Revolution (not pro-rioting)

Look out for the movie, Legion (Releases 1/22/2010)

October 2nd, 2008

Look out for the movie, Legion. It looks like satanic deception. The scheduled release date is 1/22/2010 ( http://www.boxofficemojo.com/movies/?id=legion10.htm ).

This is the a leaked plot synopsis ( http://www.imdb.com/title/tt1038686/plotsummary ):
After a terrifying biblical apocalypse descends upon the world, a group of strangers stranded in a remote truck stop diner in the Southwest unwittingly become humanity’s last line of defense when they discover the diner’s young waitress is pregnant with the messiah.

Parsing 1D and 2D Delimited Strings (Arrays) in SQL Server 2005 and 2000

May 30th, 2008

I’m re-posting a post I put at SQLServerCentral.com

********************************************************************************

This 2D stuff is excellent for normalizing 1NF (first normal form) violations like ‘123^12|456^45′|789^12|945^34′

2D array parsing without table variables or temp tables! It is using Itzik Ben-Gan’s parsing algorithm that relies on a table of numbers (counter / tally / nums). My version of the 2D enhancement uses CROSS APPLY so it doesn’t work in SQL Server 2000.

2D ‘Table’ version – outputs vertical-ized data only; faster but not very useful on 2D data:

--Normal VarChar version
CREATE FUNCTION dbo.fn_DelimitToTable_2D
        (
                @String VarChar(8000),
                @Delimiter1 VarChar(1),
                @Delimiter2 VarChar(1)
        ) RETURNS TABLE
AS

RETURN
        (
                SELECT Counter2nd.Value AS Value
                FROM
                        (
                                SELECT
                                        SUBSTRING(@String+@Delimiter1, PK_CountID, CHARINDEX(@Delimiter1, @String+@Delimiter1, PK_CountID)-PK_CountID) AS Value
                                FROM dbo.counter

                                WHERE PK_CountID >0 AND PK_CountID<LEN(@String)+LEN(@Delimiter1) AND SubString(@Delimiter1 + @String + @Delimiter1, PK_CountID, 1)=@Delimiter1
                        ) AS Counter1st
                        CROSS APPLY (
                                SELECT
                                        SUBSTRING(Counter1st.Value+@Delimiter2, PK_CountID, CHARINDEX(@Delimiter2, Counter1st.Value+@Delimiter2, PK_CountID)-PK_CountID) AS Value
                                FROM dbo.counter
                                WHERE PK_CountID >0 AND PK_CountID<LEN(Counter1st.Value)+LEN(@Delimiter2) AND SubString(@Delimiter2 + Counter1st.Value + @Delimiter2, PK_CountID, 1)=@Delimiter2
                        ) AS Counter2nd
        )
GO

--Integer casting version when output is used to join to integer PK/FK columns.
CREATE FUNCTION dbo.fn_DelimitToIntTable_2D
        (
                @String VarChar(8000),
                @Delimiter1 VarChar(1),
                @Delimiter2 VarChar(1)

        ) RETURNS TABLE
AS

RETURN
        (
                SELECT CONVERT(int, Counter2nd.Value) AS PK_IntID
                FROM
                        (
                                SELECT
                                        SUBSTRING(@String+@Delimiter1, PK_CountID, CHARINDEX(@Delimiter1, @String+@Delimiter1, PK_CountID)-PK_CountID) AS Value
                                FROM dbo.counter
                                WHERE PK_CountID >0 AND PK_CountID<LEN(@String)+LEN(@Delimiter1) AND SubString(@Delimiter1 + @String + @Delimiter1, PK_CountID, 1)=@Delimiter1
                        ) AS Counter1st
                        CROSS APPLY (
                                SELECT
                                        SUBSTRING(Counter1st.Value+@Delimiter2, PK_CountID, CHARINDEX(@Delimiter2, Counter1st.Value+@Delimiter2, PK_CountID)-PK_CountID) AS Value
                                FROM dbo.counter
                                WHERE PK_CountID >0 AND PK_CountID<LEN(Counter1st.Value)+LEN(@Delimiter2) AND SubString(@Delimiter2 + Counter1st.Value + @Delimiter2, PK_CountID, 1)=@Delimiter2

                        ) AS Counter2nd
        )
GO


‘Array’ version – outputs indexer also (more overhead):
--Normal VarChar version
CREATE FUNCTION dbo.fn_DelimitToArray_2D
        (
                @String VarChar(8000),
                @Delimiter1 VarChar(1),
                @Delimiter2 VarChar(1)
        ) RETURNS TABLE
AS

RETURN
        (
                SELECT Counter1st.Pos AS RowPos, Counter2nd.Pos AS ColPos, Counter2nd.Value AS Value
                FROM
                        (
                                SELECT
                                        PK_CountID - LEN(REPLACE(LEFT(@String, PK_CountID-1), @Delimiter1, '')) AS Pos,
                                        SUBSTRING(@String+@Delimiter1, PK_CountID, CHARINDEX(@Delimiter1, @String+@Delimiter1, PK_CountID)-PK_CountID) AS Value
                                FROM dbo.counter

                                WHERE PK_CountID >0 AND PK_CountID<LEN(@String)+LEN(@Delimiter1) AND SubString(@Delimiter1 + @String + @Delimiter1, PK_CountID, 1)=@Delimiter1
                        ) AS Counter1st
                        CROSS APPLY (
                                SELECT
                                        PK_CountID - LEN(REPLACE(LEFT(Counter1st.Value, PK_CountID-1), @Delimiter2, '')) AS Pos,
                                        SUBSTRING(Counter1st.Value+@Delimiter2, PK_CountID, CHARINDEX(@Delimiter2, Counter1st.Value+@Delimiter2, PK_CountID)-PK_CountID) AS Value
                                FROM dbo.counter
                                WHERE PK_CountID >0 AND PK_CountID<LEN(Counter1st.Value)+LEN(@Delimiter2) AND SubString(@Delimiter2 + Counter1st.Value + @Delimiter2, PK_CountID, 1)=@Delimiter2
                        ) AS Counter2nd
                )
GO

--Integer casting version when output is used to join to integer PK/FK columns.
CREATE FUNCTION dbo.fn_DelimitToIntArray_2D
        (
                @String VarChar(8000),
                @Delimiter1 VarChar(1),

                @Delimiter2 VarChar(1)
        ) RETURNS TABLE
AS

RETURN
        (
                SELECT Counter1st.Pos AS RowPos, Counter2nd.Pos AS ColPos, CONVERT(int, Counter2nd.value) AS PK_IntID
                FROM
                        (
                                SELECT
                                        PK_CountID - LEN(REPLACE(LEFT(@String, PK_CountID-1), @Delimiter1, '')) AS Pos,
                                        SUBSTRING(@String+@Delimiter1, PK_CountID, CHARINDEX(@Delimiter1, @String+@Delimiter1, PK_CountID)-PK_CountID) AS value
                                FROM dbo.counter
                                WHERE PK_CountID >0 AND PK_CountID<LEN(@String)+LEN(@Delimiter1) AND SubString(@Delimiter1 + @String + @Delimiter1, PK_CountID, 1)=@Delimiter1
                        ) AS Counter1st
                        CROSS APPLY (
                                SELECT
                                        PK_CountID - LEN(REPLACE(LEFT(Counter1st.value, PK_CountID-1), @Delimiter2, '')) AS Pos,

                                        SUBSTRING(Counter1st.value+@Delimiter2, PK_CountID, CHARINDEX(@Delimiter2, Counter1st.Value+@Delimiter2, PK_CountID)-PK_CountID) AS value
                                FROM dbo.counter
                                WHERE PK_CountID >0 AND PK_CountID<LEN(Counter1st.value)+LEN(@Delimiter2) AND SubString(@Delimiter2 + Counter1st.value + @Delimiter2, PK_CountID, 1)=@Delimiter2
                        ) AS Counter2nd
                )
GO


For those of you who don’t have Itzik Ben-Gan’s Inside SQL Server 2005 T-SQL books or been to any of his conference sessions (the books are a lot cheaper), here are 1D versions:

‘Table’ version – ordinal postion stripped out for speed; Great for stored-procedure-izing IN() clauses – WHERE id IN (1,2,3,4):

--Normal VarChar version
CREATE FUNCTION dbo.fn_DelimitToTable
        (
                @String VarChar(8000),
                @Delimiter VarChar(1)
        ) RETURNS TABLE
AS

RETURN
        (
                SELECT SUBSTRING(@String+@Delimiter, PK_CountID, CHARINDEX(@Delimiter, @String+@Delimiter, PK_CountID)-PK_CountID) AS Value
                FROM dbo.counter

                WHERE PK_CountID >0 AND PK_CountID<LEN(@String)+LEN(@Delimiter) AND SubString(@Delimiter + @String + @Delimiter, PK_CountID, 1)=@Delimiter
        )
GO

--Integer casting version when output is used to join to integer PK/FK columns.
CREATE FUNCTION dbo.fn_DelimitToIntTable
        (
                @String VarChar(8000),
                @Delimiter VarChar(1)
        ) RETURNS TABLE
AS

RETURN
        (
                SELECT CONVERT(int, SUBSTRING(@String+@Delimiter, PK_CountID, CHARINDEX(@Delimiter, @String+@Delimiter, PK_CountID)-PK_CountID)) AS PK_IntID
                FROM dbo.counter
                WHERE PK_CountID >0 AND PK_CountID<LEN(@String)+LEN(@Delimiter) AND SubString(@Delimiter + @String + @Delimiter, PK_CountID, 1)=@Delimiter
        )
GO


‘Array’ version – with position indexer – good for index change scripts where column-order matters:
--Normal VarChar version
CREATE FUNCTION dbo.fn_DelimitToArray

        (
                @String VarChar(8000),
                @Delimiter VarChar(1)
        ) RETURNS TABLE
AS

RETURN
        (
                SELECT
                        PK_CountID - LEN(REPLACE(LEFT(@String, PK_CountID-1), @Delimiter, '')) AS Pos,
                        SUBSTRING(@String+@Delimiter, PK_CountID, CHARINDEX(@Delimiter, @String+@Delimiter, PK_CountID)-PK_CountID) AS Value
                FROM dbo.counter
                WHERE PK_CountID >0 AND PK_CountID<LEN(@String)+LEN(@Delimiter) AND SubString(@Delimiter + @String + @Delimiter, PK_CountID, 1)=@Delimiter
        )
GO

--Integer casting version when output is used to join to integer PK/FK columns.
CREATE FUNCTION dbo.fn_DelimitToIntArray
        (
                @String VarChar(8000),
                @Delimiter VarChar(1)
        ) RETURNS TABLE
AS

RETURN

        (
                SELECT
                        PK_CountID - LEN(REPLACE(LEFT(@String, PK_CountID-1), @Delimiter, '')) AS Pos,
                        CONVERT(int, SUBSTRING(@String+@Delimiter, PK_CountID, CHARINDEX(@Delimiter, @String+@Delimiter, PK_CountID)-PK_CountID)) AS PK_IntID
                FROM dbo.counter
                WHERE PK_CountID >0 AND PK_CountID<LEN(@String)+LEN(@Delimiter) AND SubString(@Delimiter + @String + @Delimiter, PK_CountID, 1)=@Delimiter
        )


As for logical reads on the nums / tally / counter table:

SQL server 2005 can fit 622 numbers per page if it is clustered. That drops to 299 if it is a heap.  SQL Server 2000 can fit 620 numbers per page clustered.

1 I/O per hit guaranteed: 299-number heap (seek or scan; only tested in 2005)
2 I/Os per hit guaranteed (seek or scan): 622 number clustered (620 for 2000)
Fully packed 2-level clustered index for a 2 I/O minimum per seek: 386,884 numbers (384,400 for 2000)

Make sure you use a 100% fill facter (the data shouldn’t ever change), and after populating the tables with data, you do a rebuild:
ALTER INDEX ALL ON Counter REBUILD WITH (FillFactor=100) for SQL Server 2005
DBCC DBREINDEX (Counter,’PK_C_IX__Counter__CountID’,100) for SQL Server 2000

I usually use both a ’small’ version and a ’standard’ version of the table of numbers (counter / nums / tally).  Never needed the ‘big’ version yet – a fully packed 3-level clustered index with 240,641,848 numbers (238,328,000 for SQL2000).
Here is my counter table building script for SQL Server 2005 and 2000; it runs in 4 seconds and allows or having a portion of your numbers being negative.  @MaxPositive and @ClusteredRowsPerPage are the hard-coded controlling parameters.

1-Level, 2-Level, and 3-Level (commented) Counter / Tally / Nums table builder SQL Server 2005:

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
--DDL
--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

SET NOCOUNT ON

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

IF EXISTS (SELECT * FROM sys.tables WHERE name='CounterSmall' AND schema_id=1) DROP TABLE dbo.CounterSmall
IF EXISTS (SELECT * FROM sys.tables WHERE name='Counter' AND schema_id=1) DROP TABLE dbo.Counter
--IF EXISTS (SELECT * FROM sys.tables WHERE name='CounterBig' AND schema_id=1) DROP TABLE dbo.CounterBig
GO

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

CREATE TABLE dbo.CounterSmall
(

        PK_CountID int NOT NULL,
        CONSTRAINT PK_C_IX__CounterSmall__CountID PRIMARY KEY CLUSTERED (PK_CountID) WITH FILLFACTOR=100
)

CREATE TABLE dbo.Counter
(
        PK_CountID int NOT NULL,
        CONSTRAINT PK_C_IX__Counter__CountID PRIMARY KEY CLUSTERED (PK_CountID) WITH FILLFACTOR=100
)

/*
CREATE TABLE dbo.CounterBig
(
        PK_CountID int NOT NULL,
        CONSTRAINT PK_C_IX__CounterBig__CountID PRIMARY KEY CLUSTERED (PK_CountID) WITH FILLFACTOR=100
)
*/
GO

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
--Counter SQL 2005
--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

DECLARE @Power int
DECLARE @HeapRowsPerPage int
DECLARE @ClusteredRowsPerPage int
DECLARE @MaxRows int
DECLARE @MaxPositive int
DECLARE @MaxNegative int
DECLARE @OldMaxNegative int

SET @ClusteredRowsPerPage=622
SET @HeapRowsPerPage=299
SET @MaxPositive=621

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

SET @MaxRows=@ClusteredRowsPerPage
SET @MaxPositive=@MaxPositive-1
SET @OldMaxNegative=0
SET @MaxNegative=@MaxRows-@MaxPositive-@OldMaxNegative
SET @Power=1

PRINT 'CounterSmall: ' + CONVERT(VarChar(10), @MaxNegative*-1+1) + ' to ' + CONVERT(VarChar(10), @MaxPositive) + ' - ' + CONVERT(VarChar(10), @MaxRows) + ' Rows - 1-Level Clustered Index'

--SELECT @MaxNegative AS MaxNegative, @MaxPositive AS MaxPositive, @OldMaxNegative AS OldMaxNegative, @Power AS Power, @MaxRows AS MaxRows

TRUNCATE TABLE CounterSmall

BEGIN TRANSACTION

/*
INSERT INTO CounterSmall WITH (TABLOCKX) (PK_CountID)
SELECT PK_CountID-@MaxNegative
FROM dbo.fn_Numbers(@MaxRows)
*/

INSERT INTO CounterSmall WITH (TABLOCKX) (PK_CountID) VALUES (1-@MaxNegative)

WHILE @Power<=@MaxRows
BEGIN
        INSERT INTO CounterSmall WITH (TABLOCKX) (PK_CountID)
        SELECT @Power+PK_CountID FROM CounterSmall
        WHERE @Power+PK_CountID<=@MaxPositive

        SET @Power=@Power*2
END

COMMIT

ALTER INDEX ALL ON CounterSmall REBUILD WITH (FillFactor=100)
UPDATE STATISTICS CounterSmall WITH FULLSCAN
--SELECT * FROM CounterSmall

--*=*=*=*=*=*=*=*=*=*=

SET @Power=@ClusteredRowsPerPage
SET @MaxRows=@Power*@ClusteredRowsPerPage
SET @OldMaxNegative=@MaxNegative+@OldMaxNegative
SET @MaxPositive=(@MaxPositive+1)*@ClusteredRowsPerPage
SET @MaxNegative=@MaxRows-@MaxPositive-@OldMaxNegative

PRINT 'Counter: ' + CONVERT(VarChar(10), @MaxNegative*-1-@OldMaxNegative+1) + ' to ' + CONVERT(VarChar(10), @MaxPositive) + ' - ' + CONVERT(VarChar(10), @MaxRows) + ' Rows - 2-Level Clustered Index'

--SELECT @MaxNegative AS MaxNegative, @MaxPositive AS MaxPositive, @OldMaxNegative AS OldMaxNegative, @Power AS Power, @MaxRows AS MaxRows

TRUNCATE TABLE Counter

BEGIN TRANSACTION

INSERT INTO Counter WITH (TABLOCKX) (PK_CountID)
SELECT PK_CountID-@MaxNegative FROM CounterSmall

WHILE @Power<=@MaxRows
BEGIN
        INSERT INTO Counter WITH (TABLOCKX) (PK_CountID)
        SELECT @Power+PK_CountID FROM Counter
        WHERE @Power+PK_CountID<=@MaxPositive

        SET @Power=@Power*2
END
COMMIT

ALTER INDEX ALL ON Counter REBUILD WITH (FillFactor=100)
UPDATE STATISTICS Counter WITH FULLSCAN
--SELECT * FROM Counter ORDER BY PK_CountID

--*=*=*=*=*=*=*=*=*=*=
/*
SET @Power=@ClusteredRowsPerPage*@ClusteredRowsPerPage
SET @MaxRows=@Power*(@ClusteredRowsPerPage-2)
SET @OldMaxNegative=@MaxNegative+@OldMaxNegative
SET @MaxPositive=(@MaxPositive+1)*@ClusteredRowsPerPage
SET @MaxNegative=@MaxRows-@MaxPositive-@OldMaxNegative

PRINT 'CounterBig: ' + CONVERT(VarChar(10), @MaxNegative*-1-@OldMaxNegative+1) + ' to ' + CONVERT(VarChar(10), @MaxPositive) + ' - ' + CONVERT(VarChar(10), @MaxRows) + ' Rows - 3-Level Clustered Index'

--SELECT @MaxNegative AS MaxNegative, @MaxPositive AS MaxPositive, @OldMaxNegative AS OldMaxNegative, @Power AS Power, @MaxRows AS MaxRows

TRUNCATE TABLE CounterBig
UPDATE STATISTICS CounterBig WITH FULLSCAN, NORECOMPUTE

BEGIN TRANSACTION

INSERT INTO CounterBig WITH (TABLOCKX) (PK_CountID)
SELECT PK_CountID-@MaxNegative FROM Counter

WHILE @Power<=@MaxRows
BEGIN
        INSERT INTO CounterBig WITH (TABLOCKX) (PK_CountID)
        SELECT @Power+PK_CountID FROM CounterBig
        WHERE @Power+PK_CountID<=@MaxPositive

        SET @Power=@Power*2
END
COMMIT

ALTER INDEX ALL ON CounterBig REBUILD WITH (FillFactor=100)
UPDATE STATISTICS CounterBig WITH FULLSCAN
--SELECT * FROM CounterBig ORDER BY PK_CountID
*/

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

SELECT * FROM sys.dm_db_index_physical_stats (DB_ID(), OBJECT_ID('CounterSmall'), NULL, NULL, 'DETAILED')
SELECT * FROM sys.dm_db_index_physical_stats (DB_ID(), OBJECT_ID('Counter'), NULL, NULL, 'DETAILED')
--SELECT * FROM sys.dm_db_index_physical_stats (DB_ID(), OBJECT_ID('CounterBig'), NULL, NULL, 'DETAILED')

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
GO


1-Level, 2-Level, and 3-Level (commented) Counter / Tally / Nums table builder SQL Server 2000:
--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
--DDL
--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

SET NOCOUNT ON

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

IF EXISTS (SELECT * FROM sysobjects WHERE name='CounterSmall' AND uid=1 AND xtype='u') DROP TABLE dbo.CounterSmall
IF EXISTS (SELECT * FROM sysobjects WHERE name='Counter' AND uid=1 AND xtype='u') DROP TABLE dbo.Counter
--IF EXISTS (SELECT * FROM sysobjects WHERE name='CounterBig' AND uid=1 AND xtype='u') DROP TABLE dbo.CounterBig

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

CREATE TABLE dbo.CounterSmall
(
        PK_CountID int NOT NULL,
        CONSTRAINT PK_C_IX__CounterSmall__CountID PRIMARY KEY CLUSTERED (PK_CountID) WITH FILLFACTOR=100
)

CREATE TABLE dbo.Counter
(
        PK_CountID int NOT NULL,
        CONSTRAINT PK_C_IX__Counter__CountID PRIMARY KEY CLUSTERED (PK_CountID) WITH FILLFACTOR=100
)

/*
CREATE TABLE dbo.CounterBig
(
        PK_CountID int NOT NULL,
        CONSTRAINT PK_C_IX__CounterBig__CountID PRIMARY KEY CLUSTERED (PK_CountID) WITH FILLFACTOR=100
)
*/

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
--Counter SQL 2000
--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

DECLARE @Power int
DECLARE @HeapRowsPerPage int
DECLARE @ClusteredRowsPerPage int
DECLARE @MaxRows int
DECLARE @MaxPositive int
DECLARE @MaxNegative int
DECLARE @OldMaxNegative int

SET @ClusteredRowsPerPage=620
SET @HeapRowsPerPage=299
SET @MaxPositive=619

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

SET @MaxRows=@ClusteredRowsPerPage
SET @MaxPositive=@MaxPositive-1
SET @OldMaxNegative=0
SET @MaxNegative=@MaxRows-@MaxPositive-@OldMaxNegative
SET @Power=1

PRINT 'CounterSmall: ' + CONVERT(VarChar(10), @MaxNegative*-1+1) + ' to ' + CONVERT(VarChar(10), @MaxPositive) + ' - ' + CONVERT(VarChar(10), @MaxRows) + ' Rows - 1-Level Clustered Index'

--SELECT @MaxNegative AS MaxNegative, @MaxPositive AS MaxPositive, @OldMaxNegative AS OldMaxNegative, @Power AS Power, @MaxRows AS MaxRows

TRUNCATE TABLE CounterSmall

BEGIN TRANSACTION

INSERT INTO CounterSmall WITH (TABLOCKX) (PK_CountID) VALUES (1-@MaxNegative)

WHILE @Power<=@MaxRows
BEGIN
        INSERT INTO CounterSmall WITH (TABLOCKX) (PK_CountID)

        SELECT @Power+PK_CountID FROM CounterSmall
        WHERE @Power+PK_CountID<=@MaxPositive

        SET @Power=@Power*2
END

COMMIT

DBCC DBREINDEX (CounterSmall,'PK_C_IX__CounterSmall__CountID',100)
UPDATE STATISTICS CounterSmall WITH FULLSCAN
--SELECT * FROM CounterSmall

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

SET @Power=@ClusteredRowsPerPage
SET @MaxRows=@Power*@ClusteredRowsPerPage
SET @OldMaxNegative=@MaxNegative+@OldMaxNegative
SET @MaxPositive=(@MaxPositive+1)*@ClusteredRowsPerPage
SET @MaxNegative=@MaxRows-@MaxPositive-@OldMaxNegative

PRINT 'Counter: ' + CONVERT(VarChar(10), @MaxNegative*-1-@OldMaxNegative+1) + ' to ' + CONVERT(VarChar(10), @MaxPositive) + ' - ' + CONVERT(VarChar(10), @MaxRows) + ' Rows - 2-Level Clustered Index'

--SELECT @MaxNegative AS MaxNegative, @MaxPositive AS MaxPositive, @OldMaxNegative AS OldMaxNegative, @Power AS Power, @MaxRows AS MaxRows

TRUNCATE TABLE Counter

BEGIN TRANSACTION

INSERT INTO Counter WITH (TABLOCKX) (PK_CountID)
SELECT PK_CountID-@MaxNegative FROM CounterSmall

WHILE @Power<=@MaxRows
BEGIN
        INSERT INTO Counter WITH (TABLOCKX) (PK_CountID)
        SELECT @Power+PK_CountID FROM Counter
        WHERE @Power+PK_CountID<=@MaxPositive

        SET @Power=@Power*2
END
COMMIT

DBCC DBREINDEX (Counter,'PK_C_IX__Counter__CountID',100)
UPDATE STATISTICS Counter WITH FULLSCAN
--SELECT * FROM Counter ORDER BY PK_CountID

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

/*
SET @Power=@ClusteredRowsPerPage*@ClusteredRowsPerPage
SET @MaxRows=@Power*(@ClusteredRowsPerPage-2)
SET @OldMaxNegative=@MaxNegative+@OldMaxNegative
SET @MaxPositive=(@MaxPositive+1)*@ClusteredRowsPerPage
SET @MaxNegative=@MaxRows-@MaxPositive-@OldMaxNegative

PRINT 'CounterBig: ' + CONVERT(VarChar(10), @MaxNegative*-1-@OldMaxNegative+1) + ' to ' + CONVERT(VarChar(10), @MaxPositive) + ' - ' + CONVERT(VarChar(10), @MaxRows) + ' Rows - 3-Level Clustered Index'

--SELECT @MaxNegative AS MaxNegative, @MaxPositive AS MaxPositive, @OldMaxNegative AS OldMaxNegative, @Power AS Power, @MaxRows AS MaxRows

TRUNCATE TABLE CounterBig
UPDATE STATISTICS CounterBig WITH FULLSCAN, NORECOMPUTE

BEGIN TRANSACTION

INSERT INTO CounterBig WITH (TABLOCKX) (PK_CountID)
SELECT PK_CountID-@MaxNegative FROM Counter

WHILE @Power<=@MaxRows
BEGIN
        INSERT INTO CounterBig WITH (TABLOCKX) (PK_CountID)
        SELECT @Power+PK_CountID FROM CounterBig
        WHERE @Power+PK_CountID<=@MaxPositive

        SET @Power=@Power*2
END
COMMIT

DBCC DBREINDEX (Counter,'PK_C_IX__CounterBig__CountID',100)
UPDATE STATISTICS CounterBig WITH FULLSCAN
--SELECT * FROM CounterBig ORDER BY PK_CountID
*/

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=

DBCC SHOWCONTIG (CounterSmall) WITH ALL_LEVELS, TABLERESULTS
DBCC SHOWCONTIG (Counter) WITH ALL_LEVELS, TABLERESULTS
--DBCC SHOWCONTIG (CounterBig) WITH ALL_LEVELS, TABLERESULTS

--*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=


I have big versions and two-column versions as well, but the post is already too big.  The big version gracefully can handle more than hundreds of thousands of characters because it splices into 8000 character blocks.  More code, no longer an inline table-valued function (inline table-valued functions are processed as derived tables / views behind the scenes and are much faster), but it is faster than VarChar(max) and works in SQL Server 2000 (if the string input is text instead of VarChar(max)) and never uses more than 8000 numbers.

I have had other uses for a table of numbers, particularly reporting involving date-ranges and you want to show a date-range-block even if there is no data with a date within that date-range block.

One Bible per Person Rumor at Beijing China Olympic Games 2008 – eMule to the Rescue!

April 7th, 2008
  • Visitors to Beijing Olympics advised: take no more than one Bible
  • Chinese believers to print Olympic Bible in China
  • ollowup on the China Olympic Bible Controversy
  • China denies Bible ban at Olympics
  • Senator Says Defy Chinese Bible Policy at Olympics
  • If this rumor is true, you can munchkin right around utilizing P2P file sharing. Chinese internet censorship is very ineffective with P2P.

    Plenty of ED2K links at my download page . You can also use the built-in search engine. Burn CDs and DVDs with chinese-language bible addons for e-sword and sword project, or just use the standalone .chm files. Burn audio bibles to CD or DVD! Burn the Jesus Film Project XVIDs to CD or convert them back to MPEG2 for DVDs!

    If the chinese censors block audiotreasure.com (or you just don’t want to download individual mp3s chapter-by-chapter), I PowerShare a consolidated archive on the eDonkey P2P netowrk (ED2K link on my site or just search for ‘audio bible audiotreasure.com’. I also got DVDRips of the Jesus film project in multiple chinese dialects. There are 3 other users in the UK that are devoting lots of bandwidth, so you will get decent speed smuggling contraband bibles into China! Piracy is a menace in China. Lets exploit it to spread the word of God! Even if it has to be the street vendors selling copies of audio bibles for a buck. Or maybe a brave athlete or coach person can risk arrest and torture and hand out free bible CDs and DVDs. If you can’t get em’ on the plane, you can use the internet, and proxy sites or P2P or anti-TCP-reset software can bypass the censors.

    Super Comet – High velocity dinosaur-killer sized comet impact

    March 20th, 2008

    [巨型彗星:撞击之后].Science.Channel.Super.Comet.After.The.Impact.WS.DSR.XviD-K4RM4.avi (eMule P2P filesharing ED2K link to download the entire discovery / Science channel show – TV-Rip)

    I got an estimate from the Earth Impact Effects Program for this show. The show said that the comet’s velocity was 135,000+mph and it was 8 miles in size and its impact produced a 60 mile transient crater, 100 mile final crater, and at the end, the pool of lava was 125 miles and had an instant-incineration radius of 1000 miles (this computation had incineration out to about 1100 miles). I think the trumpet judgments in revelation chapter 8 (Christian Holy Bible) may be a similar impact of a smaller comet fragmented in two large chunks (2nd and 3rd trumpet) and the 3rd chunk shattered in tiny pieces (first trumpet). I’m not firm on that belief though. Just the best fit for a fairly ‘natural’ divine judgment phase of the tribulation.

    Impact Effects

    Match the Science Channel Super Comet Show

    Robert Marcus, H. Jay Melosh, and Gareth Collins

    Please note: the results below are estimates based on current (limited) understanding of the impact process and come with large uncertainties; they should be used with caution, particularly in the case of peculiar input parameters. All values are given to three significant figures but this does not reflect the precision of the estimate. For more information about the uncertainty associated with our calculations and a full discussion of this program, please refer to this article

    Your Inputs:

    Distance from Impact: 1625.00 km = 1009.12 miles
    Projectile Diameter: 12875.00 m = 42230.00 ft = 8.00 miles
    Projectile Density: 1000 kg/m3
    Impact Velocity: 60.50 km/s = 37.57 miles/s
    Impact Angle: 60 degrees
    Target Density: 1000 kg/m3
    Target Type: Liquid Water of depth 300.00 meters, over typical rock.

    Energy:

    Energy before atmospheric entry: 2.05 x 1024 Joules = 4.89 x 108 MegaTons TNT
    The average interval between impacts of this size somewhere on Earth during the last 4 billion years is 5.4 x 108years

    Major Global Changes:

    The Earth is not strongly disturbed by the impact and loses negligible mass.
    The impact does not make a noticeable change in the Earth’s rotation period or the tilt of its axis.
    The impact does not shift the Earth’s orbit noticeably.

    Crater Dimensions:

    What does this mean?
    The crater opened in the water has a diameter of 160 km = 99.7 miles
    For the crater formed in the seafloor:
    Transient Crater Diameter: 96.6 km = 60 miles
    Transient Crater Depth: 34.2 km = 21.2 miles
    Final Crater Diameter: 176 km = 109 miles
    Final Crater Depth: 1.4 km = 0.871 miles
    The crater formed is a complex crater.
    The volume of the target melted or vaporized is 14700 km3 = 3520 miles3
    Roughly half the melt remains in the crater , where its average thickness is 2 km = 1.24 miles

    Thermal Radiation:

    What does this mean?
    Time for maximum radiation: 4.2 seconds after impact
    Visible fireball radius: 47.5 km = 29.5 miles
    The fireball appears 6.65 times larger than the sun
    Thermal Exposure: 3.49 x 107 Joules/m2
    Duration of Irradiation: 3300 seconds
    Radiant flux (relative to the sun): 10.6
    Effects of Thermal Radiation:

      Clothing ignites

      Much of the body suffers third degree burns

      Newspaper ignites

      Plywood flames

      Deciduous trees ignite

      Grass ignites

    Seismic Effects:

    What does this mean?The major seismic shaking will arrive at approximately 325 seconds.
    Richter Scale Magnitude: 10.4 (This is greater than any earthquake in recorded history)
    Mercalli Scale Intensity at a distance of 1625 km:

      IV. Felt indoors by many, outdoors by few during the day. At night, some awakened. Dishes, windows, doors disturbed; walls make cracking sound. Sensation like heavy truck striking building. Standing motor cars rocked noticeably.

      V. Felt by nearly everyone; many awakened. Some dishes, windows broken. Unstable objects overturned. Pendulum clocks may stop.

    Ejecta:

    What does this mean?The ejecta will arrive approximately 666 seconds after the impact.
    Average Ejecta Thickness: 18.1 cm = 7.13 inches
    Mean Fragment Diameter: 748 micrometers = 29.5 1/1000 of an inch

    Air Blast:

    What does this mean?The air blast will arrive at approximately 4920 seconds.
    Peak Overpressure: 149000 Pa = 1.49 bars = 21.2 psi
    Max wind velocity: 233 m/s = 521 mph
    Sound Intensity: 103 dB (May cause ear pain)
    Damage Description:

      Multistory wall-bearing buildings will collapse.

      Wood frame buildings will almost completely collapse.

      Highway truss bridges will collapse.

      Glass windows will shatter.

      Up to 90 percent of trees blown down; remainder stripped of branches and leaves.

    Tell me more…Click here for a pdf document that details the observations, assumptions, and equations upon which this program is based. It describes our approach to quantifying the important impact processes that might affect the people, buildings, and landscape in the vicinity of an impact event and discusses the uncertainty in our predictions. The processes included are: atmospheric entry, impact crater formation, fireball expansion and thermal radiation, ejecta deposition, seismic shaking, and the propagation of the atmospheric blast wave.


    Earth Impact Effects Program Copyright 2004, Robert Marcus, H.J. Melosh, and G.S. Collins
    These results come with ABSOLUTELY NO WARRANTY

    Impact Effects

    Mini 2km comet-fragment

    with energy equalling 125% of that of 200,000 5-megaton nukes at recommended velocity (50 km/s instead of 60.5) and slightly shallower 45 angle into deeper ocean – 2nd trumpet)

    Robert Marcus, H. Jay Melosh, and Gareth Collins

    Please note: the results below are estimates based on current (limited) understanding of the impact process and come with large uncertainties; they should be used with caution, particularly in the case of peculiar input parameters. All values are given to three significant figures but this does not reflect the precision of the estimate. For more information about the uncertainty associated with our calculations and a full discussion of this program, please refer to this article

    Your Inputs:

    Distance from Impact: 400.00 km = 248.40 miles
    Projectile Diameter: 2000.00 m = 6560.00 ft = 1.24 miles
    Projectile Density: 1000 kg/m3
    Impact Velocity: 50.00 km/s = 31.05 miles/s
    Impact Angle: 45 degrees
    Target Density: 1000 kg/m3
    Target Type: Liquid Water of depth 1000.00 meters, over typical rock.

    Energy:

    Energy before atmospheric entry: 5.24 x 1021 Joules = 1.25 x 106 MegaTons TNT
    The average interval between impacts of this size somewhere on Earth during the last 4 billion years is 5.4 x 106years

    Major Global Changes:

    The Earth is not strongly disturbed by the impact and loses negligible mass.
    The impact does not make a noticeable change in the Earth’s rotation period or the tilt of its axis.
    The impact does not shift the Earth’s orbit noticeably.

    Crater Dimensions:

    What does this mean?
    The crater opened in the water has a diameter of 32.2 km = 20 miles
    For the crater formed in the seafloor:
    Transient Crater Diameter: 13.1 km = 8.11 miles
    Transient Crater Depth: 4.62 km = 2.87 miles
    Final Crater Diameter: 18.3 km = 11.4 miles
    Final Crater Depth: 0.71 km = 0.441 miles
    The crater formed is a complex crater.
    The volume of the target melted or vaporized is 5.03 km3 = 1.21 miles3
    Roughly half the melt remains in the crater , where its average thickness is 37.6 meters = 123 feet

    Thermal Radiation:

    What does this mean?
    Time for maximum radiation: 0.697 seconds after impact
    Visible fireball radius: 22 km = 13.6 miles
    The fireball appears 12.5 times larger than the sun
    Thermal Exposure: 8.39 x 106 Joules/m2
    Duration of Irradiation: 448 seconds
    Radiant flux (relative to the sun): 18.7 (Flux from a burner on full at a distance of 10 cm)
    Effects of Thermal Radiation:

      Much of the body suffers third degree burns

      Newspaper ignites

      Plywood flames

      Deciduous trees ignite

      Grass ignites

    Seismic Effects:

    What does this mean?The major seismic shaking will arrive at approximately 80 seconds.
    Richter Scale Magnitude: 8.1
    Mercalli Scale Intensity at a distance of 400 km:

      VI. Felt by all, many frightened. Some heavy furniture moved; a few instances of fallen plaster. Damage slight.

      VII. Damage negligible in buildings of good design and construction; slight to moderate in well-built ordinary structures; considerable damage in poorly built or badly designed structures; some chimneys broken.

    Ejecta:

    What does this mean?The ejecta will arrive approximately 296 seconds after the impact.
    At your position the ejecta arrives in scattered fragments
    Average Ejecta Thickness: 4.05 mm = 0.159 inches
    Mean Fragment Diameter: 2.99 mm = 0.118 inches

    Air Blast:

    What does this mean?The air blast will arrive at approximately 1210 seconds.
    Peak Overpressure: 46000 Pa = 0.46 bars = 6.53 psi
    Max wind velocity: 91.8 m/s = 205 mph
    Sound Intensity: 93 dB (May cause ear pain)
    Damage Description:

      Multistory wall-bearing buildings will collapse.

      Wood frame buildings will almost completely collapse.

      Glass windows will shatter.

      Up to 90 percent of trees blown down; remainder stripped of branches and leaves.

    Tell me more…Click here for a pdf document that details the observations, assumptions, and equations upon which this program is based. It describes our approach to quantifying the important impact processes that might affect the people, buildings, and landscape in the vicinity of an impact event and discusses the uncertainty in our predictions. The processes included are: atmospheric entry, impact crater formation, fireball expansion and thermal radiation, ejecta deposition, seismic shaking, and the propagation of the atmospheric blast wave.


    Earth Impact Effects Program Copyright 2004, Robert Marcus, H.J. Melosh, and G.S. Collins
    These results come with ABSOLUTELY NO WARRANTY

    Friend hurt? Wanna ride in the ambulance or chopper in support of him?

    February 20th, 2008

    Expect to be billed as a patient being treated. $550 abouts in the city of Pheonix, AZ for a standard ambulance. The cost will be more if its an ICU ambulance or chopper. It doesn’t matter if its your kid that is riding either.

    Larry Williams at work is dealing with this problem right now. Escalating to a commissioner or something like that. His daughter rode with her car accident victim friend, named Linda, and he got a $537 bill and a collections referral threat. She was compeletly ignorant of any intention to bill also. They reversed the bill but he had to go through some phone red-tape with much assertiveness to achieve that.

    So I would expect the same if your wife or your friend or your kid gets hurt any you want to ride along in the ambulance, at least in Phoenix AZ.

    I like this article bit from HousingDoom.com

    February 6th, 2008

    As long as the goverment and the people keep thinking this way, this country is doomed.

    President Bush- It Ain’t Gonna Work

    The government doesn’t want us to bank that money or use it to pay off debts. It believes we will go out and spend the money, and that will make our houses worth a lot again. The idea is this: Say, for instance, I got $600, and I spent it on strippers. Those strippers would then buy clothes at Bebe, and the person who owns Bebe would buy the crappy house I overpaid for and get me out of the financial predicament caused by unscrupulous mortgage lenders and not by my addiction to strip joints.

    This might soften the recession if Milton Friedman hadn’t proved 50 years ago that most people base spending decisions on long-term income projections. Only poor people immediately spend checks they get in the mail. And if there’s one thing I’m sure of, it’s that poor people aren’t going to save the economy. Also, if I know anything about the workings of the federal government, the process of writing and sending a $600 check is going to cost about $600.

    President Bush, it ain’t gonna work. Priming the pump isn’t very useful when the well is dry. Until “produce and earn” replaces “borrow and spend”, we aren’t going to “recover from this period of uncertainty- no matter how fast Congress cuts that check

    Cheap Stuff At Penton Media (SQL Server Magazine / Windows IT Pro)

    September 24th, 2007

    Legit Link in Email (Promotion ID 18002804) — https://store.pentontech.com/index.cfm?s=9&cid=220&promotionid=18002804&code=

    Now start screwing with the querystring. Some promotion ids redirect to other promotion ids. 128 and 18002792 are particularly good. 18002792 has $10 for 1 year subscription of the Zinio-DRM digital edition of SQL Server Magazine. 128 has $30 to all the print magazines, but the biggie is $30 to the Master CDs and $140 for the Windows IT Pro VIP CD – The Whole Enchilada (Legit link is $280)

    Promotion ID 128 – https://store.pentontech.com/index.cfm?s=9&cid=220&promotionid=128&code=

    Promotion ID 18002792 – https://store.pentontech.com/index.cfm?s=9&cid=220&promotionid=18002792&code=

    Oh a bad ID is blank content with a order form. The Redirects to Promotion ID 128 is intentional. They must be smart to market to querystring munchkins :)

    I think I will use both 18002804 for the print and Itzik Ben-Gan black-belt CD and then use 128 to get the SQL Master CD for 30 bucks. Itzik Ben-Gan is getting too much attention. I want Joe Celko to get some fame too. Hopefully with less need of corporate tyranny too. All of Ben-Gan’s books (Plus Inside SQL Server 2005 Storage Engine) are rampant on eMule, all unauthorized, leaked e-Books direct from microsoft employees.

    Twelve BattleMech Designs, 2 Munchkinning Guides, and 1 MechWarrior (CBT:RPG) Character

    September 15th, 2007

    Got two munchkinning guides (Same as the two posted earlier below), 12 battlemechs, and 1 character for you all. Cost wasn’t prioritized much in the design, but two ended up better off without XL engines and thus are economical . Huaman Leung Chung, the MechWarrior (CBT:RPG) character pilots the BobCat. I intended him to pilot the Zephyr but he rolled a ZPH-1A Tarantula for his military-issued ‘Mech so I had to change his owned, inherited Mech to the BobCat, which is a Lion downgraded to 35 tons and turned out to be better overall than the Lion (The Quark is a quick 12MP addon to round out the design count at 12).

    The BVs are quite high. The Tarrasque has more BV than any of FanPro or FASA’s stock BattleMechs, while Shredder, Punisher, and Blaster Master exceed all but the two Pillager designs. I am assuming that FanPro’s current Master Battle Value Tables 3.0 are using BV2 (Total Warfare) rather than the original BV system (Master Rules) as these ‘Mechs’ BVs are calculated according to BV2 from the TechManual. Most of these Mechs munchkin on gauss rifles and medium lasers though some go with rotary AC or melee or ER-PPC. Shredder (TSM for hatchet), and expecially Blaster Master (TSM for mobility) can precisely control their heat scales to keep it right at 9 for maximum utilization of their Triple-Strength-Myomer.

    DOWNLOAD (12.3KB RAR; 16 .txt files totalling 53.24KB)

    Here is the summary (it is in the archive too – BattleMech_Summary.txt):

     Summary table 1:
    
    Name            Tech    Class   Tons    BV      BV/ton  Cost        Cost/BV     Cost/ton
    Tarrasque       IS/2    Assault 100     2,810   28.10   $14,892,000 $5,299.64   $148,920.00
    Shredder        IS/2    Assault 100     2,529   25.29   $14,731,000 $5,824.83   $147,310.00
    Punisher        IS/2    Assault 100     2,472   24.72   $24,134,500 $9,763.15   $241,345.00
    Blaster Master  IS/2    Assault 85      2,530   29.76   $24,615,945 $10,679.37  $289,599.35
    Cyborg          IS/2    Heavy   70      2,220   31.71   $16,133,040 $7,267.14   $230,472.00
    Disciple        IS/2    Medium  55      1,775   32.27   $13,801,200 $7,775.32   $250,930.91
    Falcon          IS/2    Medium  50      1,647   32.94   $12,802,001 $7,772.92   $256,040.02
    Lion            IS/2    Medium  40-Quad 1,455   36.38   $8,558,667  $5,882.25   $213,966.68
    Zephyr          IS/2    Light   35      1,482   42.34   $6,900,098  $4,655.94   $197,145.66
    BobCat          IS/2    Light   35-Quad 1,403   40.09   $6,856,762  $4,887.21   $195,907.49
    Tacht           IS/2    Light   30      1,156   38.53   $6,474,000  $5,600.35   $215,800.00
    Quark           IS/2    Light   25      689     27.56   $5,634,375  $8,177.61   $225,375.00
    
    Summary table 2:
    _               W-R-J       Weap+Mv Tot,Cri 1/5/10/15/20    Eqp/Max
    Name            Movement    HeatGen HeatSin Damage No-WHeat Armor   Equipment Summary
    Tarrasque       3-5-3       20+3    20,0    30/60/30/30/30  304/307 2GR(40),6ML,C3i,ECM
    Shredder        3(4)-5(6)-3 64+3    24,0    90/40/20/20/0   304/307 TSM,Hat,2PPC,8ML,10SL,C3i,ECM
    Punisher        3-5-3       34+3    32,8    3/80/80/80/0    304/307 2PPC,2R-AC/5(100),1ERSL,C3i,ECM
    Blaster Master  4(5)-6(8)-4 62+4    34,8    53/53/20/20/20  263/263 TSM,2ERPPC,10ML,1ERSL,C3i,ECM
    Cyborg          5-8-5       19+5    20,0    30/45/15/15/15  216/217 1GR(24),10ML,1ERSL,C3i,ECM
    Disciple        6-9-6       30+6    30,4    50/50/0/0/0     184/185 10ML,C3i,ECM
    Falcon          7-11-7      24+7    26,0    40/40/0/0/0     161/169 8ML,C3i
    Lion            8-12(16)-8  18+8    20,0    20/20/15/0/0    152/153 MASC,3ERML,1ML
    Zephyr          8-12(16)-8  20+8    22,0    33/33/0/0/0     118/119 MASC,6ML,1ERSL
    BobCat          8-12(16)-8  19+8    20,0    28/28/5/0/0     127/127 MASC,4ML,1ERML,1ERSL
    Tacht           10-15-10    16+10   20,0    20/20/10/0/0    98/105  2ERML,2ML
    Quark           12-18-12    10+12   20,0    10/10/10/0/0    26/89   2ERML
    
    Notes:
    
    *Tarrasque, Punisher, Shredder, Blaster Master, Cyborg, Disciple, and Falcon have C3i computers.
    C3i computers add 5% of the BV of all connected lancemates to its own BV at combat-time.
    
    *These BattleMechs were designed by and their costs + battle values (BV2) were calculated according to the rules
    in Classic Battletech TechManual (FanPro 35103; Buy PDF; Buy HardCopy; Buy Both; Download ED2K) and Classic
    Battletech Total Warfare (FanPro 35101; Buy PDF; Buy HardCopy; Buy Both; Download ED2K).
    
    *Quark, Tacht, BobCat, Zephyr, Aero, Disciple, and Cyborg have XL gyros.
    Also, BobCat, Zephyr, and Falcon have Light Ferro-Fibrous Armor.
    XL Gyros and Light Ferro-Fibrous Armor wer formerly level 3 tech items from the 'Master Rules' /
    'Maximum tech' era that were moved to level 2 in the current 'Total Warfare' era.  Other things
    that got promoted were improved jump Jets, compact fusion engines, compact and heavy-duty gyros,
    targeting computers, and heavy ferro-fibrous armor.
    
    Highlights:
    
    Highest BV:                 Tarrasque
    Highest Defensive BV:       Shredder
    Highest Raw Weapon BV:      Tarrasque
    Highest Offensive BV:       Tarrasque
    Easiest Heat Management:    Blaster Master (by Range-Group)
    Highest BV/ton:             Zephyr
    Highest Defensive BV/ton:   Lion
    Highest Weapon BV/ton:      Tarrasque
    Highest Offensive BV/ton    Zephyr
    Most Cost Effective $/ton:  Shredder
    Most Cost Effective $/BV:   Zephyr
    Most Cost Effective $/D-BV: Shredder
    Most Cost Effective $/W-BV: Tarrasque
    Most Cost Effective $/O-BV: Zephyr
    

    Classic BattleTech – Top Charts for FanPro and FASA Stock BattleMechs – Inner Sphere Only

    September 15th, 2007

    Some charts have more than 10 because of variations and revisions of the base design. In these, I ‘kept going’ until there was at least 10 unique base designs in the chart.  Only Inner Sphere ‘Mechs are included.

     Top 10 Battletech World Mechs by Battle Value (BV)
    
    Name                BV      Ton Cost        TechBase    Source      BV/ton  Cost/BV     Cost/Ton
    Pillager PLG-3Z     2,551   100 22,290,000  IS/Level 2  3055/3058   25.5100 8,737.7499  222,900.0000
    Pillager PLG-4Z     2,542   100 12,162,000  IS/Level 2  Upgrades    25.4200 4,784.4217  121,620.0000
    Fafnir FNR-5        2,412   100 11,470,000  IS/Level 2  LAAF*       24.1200 4,755.3897  114,700.0000
    Marauder II MAD-4S  2,249   100 19,002,000  IS/Level 2  3067        22.4900 8,449.0885  190,020.0000
    Fafnir FNR-5B       2,230   100 11,118,000  IS/Level 2  3067        22.3000 4,985.6502  111,180.0000
    Devastator DVS-3    2,182   100 22,270,500  IS/Level 2  3055/3058   21.8200 10,206.4620 222,705.0000
    Gunslinger GUN-1ERD 2,176   85  16,767,012  IS/Level 2  3055/3058   25.6000 7,05.4283   197,258.9647
    Hauptmann HA1-OA    2,172   95  12,478,050  IS/Level 2  3060        22.8632 5,744.9586  131,347.8947
    Atlas AS7-S2        2,147   100 19,334,000  IS/Level 2  Upgrades    21.4700 9,005.1234  193,340.0000
    Nightstar NSR-9J    2,135   95  20,159,978  IS/Level 2  3055/3058   22.4737 9,442.6126  212,210.2947
    Yu Huang Y-H10G     2,132   90  24,033,100  IS/Level 2  3060        23.6889 11,272.5610 267,034.4444
    
    Top 10 Battletech World Mechs by Battle Value per ton (BV/Ton)
    
    Name                BV      Ton Cost        TechBase    Source      BV/ton  Cost/BV     Cost/Ton
    Raptor RtX1-OF      959     25  4,589,324   IS/Level 2  3060        38.3600 4,785.5308  183,572.9600
    Osiris OSR-4D       1,081   30  5,562,700   IS/Level 2  3067        36.0333 5,145.8834  185,423.3333
    Brigand LDt-X1      838     25  2,336,250   IS/Level 2  3067        33.5200 2,787.8878  93,450.0000
    Spector SPR-5F      1,141   35  6,136,718   IS/Level 2  3055/3058   32.6000 5,378.3681  175,334.8000
    Javelin JVN-11D     977     30  4,504,240   IS/Level 2  Upgrades    32.5667 4,610.2764  150,141.3333
    Phoenix Hawk PXH-6D 1,463   45  8,468,290   IS/Level 2  3067        32.5111 5,788.3049  188,184.2222
    Enforcer III ENF-6t 1,614   50  8,525,000   IS/Level 2  AFFS*       32.2800 5,281.9083  170,500.0000
    Hatchetman HCt-6D   1,424   45  7,667,890   IS/Level 2  Upgrades    31.6444 5,384.7542  170,397.5556
    Raptor RtX1-OC      790     25  4,156,511   IS/Level 2  3055/3058   31.6000 5,261.4063  166,260.4400
    Osiris OSR-3D       937     30  5,230,550   IS/Level 2  Upgrades*   31.2333 5,582.2305  174,351.6667
    Stinger STG-6L      603     20  2,116,240   IS/Level 2  3067        30.1500 3,509.5191  105,812.0000
    
    Top 10 Battletech World Mechs by Cost per Battle Value ($/BV)
    
    Name                BV      Ton Cost        TechBase    Source      BV/ton  Cost/BV     Cost/Ton
    Brigand LDt-X1      838     25  2,336,250   IS/Level 2  3067        33.5200 2,787.8878  93,450.0000
    Hornet HNt-151      429     20  1,248,700   IS/Level 1  3050        21.4500 2,910.7226  62,435.0000
    Hornet HNt-171      491     20  1,441,600   IS/Level 2  3050        24.5500 2,936.0489  72,080.0000
    UrbanMech UM-R70    604     30  1,774,825   IS/Level 2  Upgrades    20.1333 2,938.4520  59,160.8333
    Hollander BZK-F3    861     35  2,585,160   IS/Level 2  3055/3058   24.6000 3,002.5087  73,861.7143
    Eagle EGL-2M        745     25  2,237,916   IS/Level 2  3060        29.8000 3,003.9141  89,516.6400
    Commando COM-4H     628     25  1,923,750   IS/Level 2  Periphery*  25.1200 3,063.2962  76,950.0000
    Daimyo DMO-4K       1,034   40  3,167,546   IS/Level 2  3060        25.8500 3,063.3907  79,188.6500
    Mongoose MON-67     612     25  1,885,729   IS/Level 1  3025/3026   24.4800 3,081.2565  75,429.1600
    Eagle EGL-1M        718     25  2,216,979   IS/Level 2  3060        28.7200 3,087.7145  88,679.1600
    Garm GRM-01C        960     35  2,968,560   IS/Level 2  AFFS*       27.4286 3,092.2500  84,816.0000
    
    Top 10 Battletech World Mechs by Cost per Ton ($/Ton)
    
    Name                BV      Ton Cost        TechBase    Source      BV/ton  Cost/BV     Cost/Ton
    UrbanMech UM-R60    454     30  1,471,925   IS/Level 1  3025/3026   15.1333 3,242.1256  49,064.1667
    UrbanMech UM-R60L   443     30  1,581,125   IS/Level 1  3025/3026   14.7667 3,569.1309  52,704.1667
    UrbanMech UM-R63    494     30  1,760,525   IS/Level 2  3050        16.4667 3,563.8158  58,684.1667
    UrbanMech UM-R70    604     30  1,774,825   IS/Level 2  Upgrades    20.1333 2,938.4520  59,160.8333
    Hornet HNt-151      429     20  1,248,700   IS/Level 1  3050        21.4500 2,910.7226  62,435.0000
    Blackjack BJ-1DC    718     45  2,973,950   IS/Level 1  3025/3026   15.9556 4,141.9916  66,087.7778
    Hunchback HBK-4P    960     50  3,377,876   IS/Level 1  3025/3026   19.2000 3,518.6208  67,557.5200
    Centurion CN9-AL    887     50  3,395,876   IS/Level 1  3025/3026   17.7400 3,828.4961  67,917.5200
    Hunchback HBK-4H    850     50  3,425,876   IS/Level 1  3025/3026   17.0000 4,030.4424  68,517.5200
    Hunchback HBK-4N    843     50  3,437,126   IS/Level 1  3025/3026   16.8600 4,077.2550  68,742.5200
    Hunchback HBK-4SP   854     50  3,446,876   IS/Level 1  3025/3026   17.0800 4,036.1546  68,937.5200
    Blackjack BJ-1DB    881     45  3,105,175   IS/Level 1  3025/3026   19.5778 3,524.6027  69,003.8889
    Centurion CN9-YLW   782     50  3,454,750   IS/Level 1  3025/3026   15.6400 4,417.8389  69,095.0000
    Hunchback HBK-4G    851     50  3,467,876   IS/Level 1  3025/3026   17.0200 4,075.0599  69,357.5200
    Hatchetman HCt-3F   769     45  3,129,390   IS/Level 1  3025/3026   17.0889 4,069.4278  69,542.0000
    Centurion CN9-A     772     50  3,491,500   IS/Level 1  3025/3026   15.4400 4,522.6684  69,830.0000
    Blackjack BJ-1      795     45  3,147,225   IS/Level 1  3025/3026   17.6667 3,958.7736  69,938.3333
    Centurion CN9-AH    749     50  3,529,750   IS/Level 1  3025/3026   14.9800 4,712.6168  70,595.0000
    Vindicator VND-1R   900     45  3,181,082   IS/Level 1  3025/3026   20.0000 3,534.5356  70,690.7111
    Enforcer ENF-4R     895     50  3,536,876   IS/Level 1  3025/3026   17.9000 3,951.8168  70,737.5200
    Panther PNT-9R      664     35  2,485,710   IS/Level 1  3025/3026   18.9714 3,743.5392  71,020.2857
    Hunchback HBK-4J    853     50  3,560,876   IS/Level 1  3025/3026   17.0600 4,174.5322  71,217.5200
    Whitworth WTH-1S    753     40  2,859,734   IS/Level 1  3025/3026   18.8250 3,797.7875  71,493.3500
    Hunchback HBK-5N    903     50  3,575,876   IS/Level 2  3050        18.0600 3,959.9956  71,517.5200
    

    BattleTech Movement Rate – To – Max Profitable BattleMech Tonnage Guide for Munchkins

    September 1st, 2007

    A bit, after seeing Brian Sugrim in michigan 8/11-8/15 in Kalamazoo, Michigan, I got back into BattleTech a little bit, mostly on influence on his 5-year old son being big into transformers. The tangent is that BattleMechs are largely humanoid, and in the case of Land-Air ‘Mechs, they are transformers as well, but piloted war-machines rather than self-sentient robots. Imperial Walkers in Star Wars (AT-AT and AT-ST) could be technically BattleMechs also, but much heavier. I havn’t touched my BattleTech stuff much since I was 19 or 20 (1994-1996). I only have the boardgame, Compendium, and Mechwarrior RPG, but now, I have nearly every BattleTech book now (some hoarded back in 2004 but a lot of new ones recently), in PDF, thanks to eMule!

    I made a max-tonnage for a desired movement rate munchkinning guide for you BattleMech designing munchkins like me. Pick the engine type (Normal, Light , eXtraLight, eXtra-eXtraLight), and a movement rate. Then get the max total ‘Mech tonnage that you can have with that movement rate before you actually start losing tonnage available to armor, weapons, electronic warfare, and other eqipment rather than gaining due to the tonnage increase from the engine (fusion reactor) + gyro + internal structure exceeds the tonnage increase of the overal unit. You can have a lower weight BattleMech for the given movenet rating, but not higher, else you will have LESS space for weapons and such rather than MORE.

     ****************************************
    
    Compact Reactor
    Maximum Tech (Level 3) or Total Warfare (Tournament Legal)
    Inner Sphere Only; Only use 3 critical slots in CT instead of 6.
    +50% mass (3/2)
    
    MP      Tonnage     Engine      Armor/Weap  Notes
    3       100         300         55.5-60.5
    4       70 or 75    280 or 300  33-36.5     Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
    5       50 or 55    250 or 275  20.0-22.5   Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
    6       40 or 45    240 or 270  12.5-14.5   Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
    7       30 or 35    210 or 245  7.5-9.0     Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
    8       25          200         4.5-5.5     Engine Weight Diff 4.5; No 30 b/c of Gyroscope weight increase (200 vs 240).
    9       20          180         2.5-3.5     Engine Weight Diff 4.5; No 30 b/c of Gyroscope weight increase (180 vs 225).
    10      15 or 20    150 or 200  0.0-1.0     Engine Weight Diff 4.5: 20 tons if Internal Structure is Endo-Steel, Tie Otherwise.
    11      15          165         -0.5-0.0    Endo-Steel Required to fit cockpit and Gyro. No Armor, No Weapons.
    
    ****************************************
    
    Standard Reactor
    
    MP      Tonnage     Engine      Armor/Weap  Notes
    3       100         300         65.0-70.0
    4       75 or 80    300 or 320  42.5-46.5   3.5 Ton engine weight difference, but Gryo weight increase of +1: 80 tons if Internal Structure is Endo-Steel, Tie Otherwise.
    5NoJump 60          300         29.0-32.0   Engine Weight Diff 4.5; No 65 b/c of Gyroscope weight increase (300 vs 325)
    5Jump   55          275         28.0-30.5   4.5 Ton Engine Diff + 0.5 Ton IS Diff + 2.5 Ton Jump Jet Diff = 2.5 Ton Profit (2.0 Ton with Endo-Steel)
    6       50          300         20.0-22.5   Engine Weight Diff 4.5; No 55 b/c of Gyroscope weight increase (300 vs 330)
    7       40          280         14.0-16.0
    8       30 or 35    240 or 280  9.5-11.0    Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
    9       25 or 30    225 or 270  6.5-8.0     Engine Weight Diff 4.5: 30 tons if Internal Structure is Endo-Steel, Tie Otherwise.
    10      20          200         4.5-5.5     No 25 b/c of Gyroscope weight increse (200 vs 250)
    11      15          165         2.5-3.0     No 20 b/c of Gyroscope weight increase (165 vs 220)
    12      15          180         1.5-2.0     No 20 b/c of Gyroscope weight increase (180 vs 240)
    13      15          195         0.5-1.0
    
    ****************************************
    
    Light Reactor
    New - Total Warfare - Tournament Legal
    Inner Sphere only; 2 Critical Slots in Each Side Torse - Less Survivability, but not as bad as XL (makes it the same as clan-XL).
    -25% Mass (3/4)
    
    MP      Tonnage     Engine      Armor/Weap  Notes
    3       100         300         69.5-74.5
    4NoJump 85 or 90    340 or 360  49.0-53.5   Engine Weight Diff 4.5: 90 tons if Internal Structure is Endo-Steel, Tie Otherwise.
    4Jump   85          340         49.0-53.0   4.5 Ton Engine Diff + 0.5 Ton IS Diff + 4.0 Ton Jump Jet Diff = 4.0 Ton Profit (3.5 Ton with Endo-Steel)
    5       65 or 70    325 or 350  33.5-37.0   Engine Weight Diff 4.5: 70 tons if Internal Structure is Endo-Steel, Tie Otherwise.
    6       50          300         24.5-27.0   Engine Weight Diff 4.0; No 55 b/c of Gyroscope weight increase (300 vs 330); But only 0.5 Ton profit over 55 tons (Engine 4 Gyro 1 IS 0.5).
    7       40          280         18.0-20.0   Engine Weight Diff 4.5; No 45 b/c of Gyroscope weight increase (280 vs 360).
    8       35          280         13.5-15.0   Engine Weight Diff 4.5; No 40 b/c of Gyroscope weight increase (280 vs 320).
    9       30          270         10.0-11.5
    10      25          250         7.0-8.0
    11      20 or 25    220 or 275  4.5-5.5     Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
    12      15 or 20    180 or 240  3.0-4.0     3.5 Ton engine weight difference, but Gryo weight increase of +1: 20 tons (0.5 ton profit) if Internal Structure is Endo-Steel, Tie Otherwise.
    13      15          195         2.5-3.0
    14      15          210         0.5-1.0
    15      15          225         0.0-0.5     Need Endo-Steel to mount very light armor or a small laser.
    16      10          160         -0.5-0.0    Endo-Steel Required to fit cockpit and gyro. No Armor, No Weapons.
    
    ****************************************
    
    XL (eXtraLight) Reactor
    2 (Clan) or 3 (Inner Sphere) Critical Slots in Each Side Torso - Less Survivability, Especially for Inner Sphere!
    -50% Mass (1/2)
    
    MP      Tonnage     Engine      Armor/Weap  Notes
    3       100         300         74.5-79.5
    4NoJump 95          380         58.0-62.5
    4Jump   85          340         56.0-60.0   7.0 Ton Engine Diff + 1.0 Ton IS Diff + 4.0 Ton Jump Jet Diff = 2.0 ton profit (1.5 Tons with Endo-Steel)
    5       70 or 75    350 or 375  41.0-44.5   Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure
    6NoJump 60          360         30.5-33.5
    6Jump   55          330         30.0-32.5   4.0 Ton Engine Diff + 0.5 ton IS Diff + 3.0 Ton Jump Jet Diff = 2.5 Tons Profit (2.0 Tons with Endo-Steel)
    7       50          350         23.0-25.5
    8       35 or 40    280 or 320  17.5-19.5   3.5 Ton engine weight difference, but Gryo weight increase of +1: 40 tons (0.5 ton profit) if Internal Structure is Endo-Steel, Tie Otherwise.
    9       30 or 35    270 or 315  13.5-15.0   3.5 Ton engine weight difference, but Gryo weight increase of +1: Tie with both endo-steel and normal Internal structure.
    10      30          300         11.5-13.0
    11      25          275         8.5-9.5     Engine Weight Diff 4.5; No 30 b/c of Gyroscope weight increase (275 vs 330)
    12      25          300         7.0-8.0
    13      20          260         5.0-6.0
    14      20          280         4.0-5.0
    15      15 or 20    225 or 300  2.5-3.5     Engine Weight Diff 4.5: 30 tons if Internal Structure is Endo-Steel, Tie Otherwise.
    16      15          240         1.5-2.0
    17      15          255         1.0-1.5
    18      10          180         0.5-1.0
    19      10          190         0.0-0.5     Engine Weight Diff 4.5: No 15 b/c of Gyroscope weight increse (190 vs 285). Need Endo-Steel to mount very light armor or a small laser.
    20      10          200         -0.5-0.0    Endo-Steel Required to fit cockpit and gyro. No Armor, No Weapons.
    
    ****************************************r
    
    XXL Reactor
    Level 3 Rules; Maximum Tech Book.  Not in Total Warfare (Not tournament legal)
    2 Heat Standing Still; 4 Heat Walk; 6 Heat Run; Double Heat Jumping!
    4 (Clan) or 6 (Inner Sphere) Critical Slots in Each Side Torso - Much Less Survivability, Even for Clans!
    -67% Mass (1/3)
    
    MP      Tonnage     Engine      Armor/Weap  Notes
    4       100         400         65.5-70.5
    5       75 or 80    375 or 400  47.5-51.5   Engine Weight Diff 4.5: 80 tons if Internal Structure is Endo-Steel, Tie Otherwise.
    6NoJump 60 or 65    360 or 390  36.0-39.0   Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
    6Jump   55          330         34.0-36.5   2.5/7.0 Ton Engine Diff + 0.5/1.0 ton IS Diff + 3.0 Ton Jump Jet Diff = 1.0 Tons Profit (0.5 Tons with Endo-Steel)
    7       50 or 55    350 or 385  28.0-30.5   Engine Weight Diff 4.5: Tie with both endo-steel and normal Internal structure.
    8       45          360         22.5-24.5
    9       40          360         18.0-20.0
    10      30 or 35    300 or 350  14.5-16.5   3.5 Ton engine weight difference, but Gryo weight increase of +1: Tie with both endo-steel and normal Internal structure.
    11      30          330         11.5-13.0
    12      25          300         10.0-11.0   Engine Weight Diff 4.5: No 30 b/c of Gyroscope weight increse (300 vs 360)
    13      20          260         7.5-8.5     Engine Weight Diff 4.5: No 25 b/c of Gyroscope weight increse (260 vs 325)
    14      20          280         6.5-7.5
    15      20          300         5.5-6.5
    16      15 or 20    240 or 320  3.5-4.5     3.5 Ton engine weight difference, but Gryo weight increase of +1: 20 tons (0.5 ton profit) if Internal Structure is Endo-Steel, Tie Otherwise.
    17      15          255         3.0-3.5     No 20 b/c of Gyroscope weight increse (255 vs 340)
    18      15          270         2.5-3.0
    19      15          285         2.0-2.5
    20      15          300         1.0-1.5
    21      10          210         0.0-0.5     Engine Weight Diff 4.5: No 15 b/c of Gyroscope weight increse (210 vs 315). Need Endo-Steel to mount very light armor or a small laser.
    22      10          220         -0.5-0.0    Endo-Steel Required to fit cockpit and Gyro. No Armor, No Weapons.
    
    **************************************** 

    Update 2007-09-15: Added Compact Engines Table; Changed category (new); Other minor changes

    American Mortgage Specialists – Exploits Teenage Kids, Aggressive Sales, Possibly Fraud

    July 17th, 2007

    American Mortgage Specialists
    480-786-3642 – # From CallerID
    480-435-9000 1230 – # From Rep
    480-539-9000 1230 – # on Later Voicemail
    www.amsaz.com – Web Site

    Don’t do business with this bank!

    I filled out a contact info form for a kid going door-2-door to help him make money ($5/form commission only). I get called. That’s expected. But the call is to fill out a whole mortagage application over the phone! Don’t have a house picked out to put the mortagage on? No problem! Don’t know what to answer for a particular question? No problem, the salesperson makes something up for you! I stopped and hung up when they got the the social security number over the phone part. Then they call again twice the same day, with all 3 calls have the 480-786-3642 number.

    An Engadget Article Chronology of the DRM Wars on HD-DVD and Blu-Ray

    June 20th, 2007
  • Engadget – Hackers discover HD DVD and Blu-ray “processing key” — all HD titles now exposed
  • Engadget – DRM: the state of disrepair
  • Engadget – AACS cracked again: WinDVD key found
  • Engadget – AACS hacked to expose Volume ID: WinDVD patch irrelevant
  • Engadget – AACS patch for WinDVD, HD DVD and BD players: update or never watch movies again
  • Engadget – Newest AACS circumvented: The Matrix Trilogy set free
  • Engadget – BD+ DRM is now available for Blu-ray
  • An Engadget article chronology of the DRM wars on HD-DVD and Blu-Ray. My Opinion: Use eMule / BitTorrent or just go without, or else you will be buying a new player every year or two. Plus your many of your legal discs will eventually be stolen (TSA from luggage; house burglary). If copies are stolen, then who cares??

    Got Some Shady Curruption-Exposing Footage That May Violate National Secrets or Trade Embargos?

    June 14th, 2007
  • Reuters – Moore fears film seizure after Cuba trip
  • Zero-Paid – Michael Moore’s new documentary “Sicko” leaked on BitTorrent
  • Got some shady curruption-exposing footage that may violate national secrets or trade embargos? Or just make a politician uneasy or worried for his career (power)?

    Well if you don’t need profit (unlike Michael Moore), send it straight to the P2P networks (Emule, BitTorrent)! Then there is no need for stashing in foreign countries to protect from containment-confiscation. Moore was lucky because he’s famous enough for enough movie pirate to be interested in his footage to leak a DVD screener (DVDSCR; generally privileged people only like media critics, which would be a small subset of the pirate population).

    Well, it would seem his concerns are no longer warranted because a DVDSCR of the film, the most magical download of them all(Oscar season anyone?), has appeared on BitTorrent tracker sites for all the world to see.

    So now, even if the Treasury Dept does decide to seize his film, it looks like there will be plenty of copies to go around.

    Oh btw, I don’t think the US goverment staged and masterminded the 9/11 attacks. But I do believe that the USA may have been aware, but over-classified thought-out scenarios and possibly even drills. and that George Bush possibly abused his power as president to double-cross prior business arrangements with al-queada types in Pakistan, helping to instigate the 9/11 attacks.

    Star Trek Enterprise Favorite Episodes

    June 6th, 2007

    Here’s the 4-Star, 3 1/2 Star, 3-Star groupings from GateWorld Network – TrekGuide for Star Trek Enterprise. Also 4 1-dozen eMule download queue-groupings (Episode XVids are 340-350MB; ripped from DVD for english; Sat-Rips for European overdubs). Remember , 308 = 3×08 or S03E08 when searching in eMule.

    ********************************************************************************

    Ent 4 Star
    308 – TWILIGHT
    409 – KIR’SHARA

    ****************************************

    Ent 3 1/2 Star
    101 – BROKEN BOW, PART 1
    102 – BROKEN BOW, PART 2
    107 – THE ANDORIAN INCIDENT
    111 – COLD FRONT
    219 – JUDGMENT
    223 – REGENERATION
    314 – STRATAGEM
    318 – AZATI PRIME
    322 – THE COUNCIL
    323 – COUNTDOWN
    404 – BORDERLAND
    418 – IN A MIRROR, DARKLY, PART 1
    419 – IN A MIRROR, DARKLY, PART 2

    ****************************************

    Ent 3 Star
    113 – DEAR DOCTOR
    116 – SHUTTLEPOD ONE
    126 – SHOCKWAVE, PART 1
    109 – CIVILIZATION
    201 – SHOCKWAVE, PART 2
    204 – DEAD STOP
    224 – FIRST FLIGHT
    302 – ANOMOLY
    304 – RAJIIN
    310 – SIMILITUDE
    311 – CARPENTER STREET
    313 – PROVING GROUND
    316 – DOCTOR’S ORDERS
    320 – THE FORGOTTEN
    321 – E^2
    324 – ZERO HOUR
    402 – STORM FRONT, PART 2
    405 – COLD STATION 12
    406 – THE AUGMENTS
    408 – AWAKENING
    413 – UNITED
    416 – AFFLICTION

    ********************************************************************************

    Ent Group 1
    101 – BROKEN BOW, PART 1 (Already Have)
    102 – BROKEN BOW, PART 2 (Already Have)
    126 – SHOCKWAVE, PART 1 (Already Have)
    201 – SHOCKWAVE, PART 2 (Already Have)
    308 – TWILIGHT
    314 – STRATAGEM
    318 – AZATI PRIME
    322 – THE COUNCIL
    323 – COUNTDOWN
    324 – ZERO HOUR
    418 – IN A MIRROR, DARKLY, PART 1
    419 – IN A MIRROR, DARKLY, PART 2

    ****************************************

    Ent Group 2
    219 – JUDGMENT
    223 – REGENERATION
    224 – FIRST FLIGHT
    226 – THE EXPANSE
    301 – THE XINDI
    302 – ANOMOLY
    315 – HARBINGER
    321 – E^2
    404 – BORDERLAND
    405 – COLD STATION 12
    406 – THE AUGMENTS
    409 – KIR’SHARA

    ****************************************

    Ent Group 3
    110 – FORTUNATE SON
    204 – DEAD STOP
    216 – FUTURE TENSE
    220 – HORIZON
    307 – THE SHIPMENT
    310 – SIMILITUDE
    311 – CARPENTER STREET
    313 – PROVING GROUND
    316 – DOCTOR’S ORDERS
    319 – DAMAGE
    320 – THE FORGOTTEN
    422 – THESE ARE THE VOYAGES …

    ****************************************

    Ent Group 4
    108 – BREAKING THE ICE
    122 – VOX SOLA
    215 – CEASE FIRE
    304 – RAJIIN
    306 – EXILE
    317 – HATCHERY
    401 – STORM FRONT, PART 1
    402 – STORM FRONT, PART 2
    408 – AWAKENING
    413 – UNITED
    414 – THE AENAR
    415 – AFFLICTION

    The Original Star Trek Favorite Episodes

    June 5th, 2007

    Here’s the TOS episodes. Same deal, the 4-star, 3 1/2 star, 3-star lists, and then the download-batch lists. TOS is only 3 batches because there are only 3 seasons rather than 7 (TNG, DS9, VOY; Ent will have 4). I make enough batches to cover roughly half of the episodes, though I will only likely download the first list for TOS, Ent and the first two lists for DS9, TNG, VOY. I may get to the 2nd list (TOS, Ent)), or 3rd to 4th or 5th lists (TNG, VOY, DS9) much later on. I still have to do lists for Deep Space Nine, Enterprise, Andromeda, Farscape, and Babylon 5. GateWorld has a lot of unrated episodes for the original Star Trek Series plus I have a lower percentagae of episodes that I have personally seen also. Tribbles is definitely my #1 favorite though.

    GateWorld Network – TrekGuide

    ********************************************************************************

    TOS 4 Star
    115 – BALANCE OF TERROR
    123 – SPACE SEED
    129 – THE CITY ON THE EDGE OF FOREVER
    204 – MIRROR, MIRROR
    210 – JOURNEY TO BABEL
    215 – THE TROUBLE WITH TRIBBLES
    302 – THE ENTERPRISE INCIDENT
    309 – THE THOLIAN WEB

    ****************************************

    TOS 3 1/2 Star
    106 – THE ENEMY WITHIN
    125 – THIS SIDE OF PARADISE
    127 – ERRAND OF MERCY
    201 – AMOK TIME
    206 – THE DOOMSDAY MACHINE
    217 – A PIECE OF THE ACTION
    220 – RETURN TO TOMORROW
    303 – THE PARADISE SYNDROME

    ****************************************

    TOS 3 Star
    101 – THE CAGE
    104 – WHERE NO MAN HAS GONE BEFORE
    112 – THE MENAGERIE, PART 1
    113 – THE MENAGERIE, PART 2
    214 – WOLF IN THE FOLD
    222 – BY ANY OTHER NAME
    322 – THE SAVAGE CURTAIN

    ********************************************************************************

    TOS Group 1
    101 – THE CAGE
    120 – TOMORROW IS YESTERDAY
    123 – SPACE SEED
    124 – A TASTE OF ARMAGEDDON
    129 – THE CITY ON THE EDGE OF FOREVER
    203 – THE CHANGELING
    204 – MIRROR, MIRROR
    205 – THE APPLE
    206 – THE DOOMSDAY MACHINE
    215 – THE TROUBLE WITH TRIBBLES
    222 – BY ANY OTHER NAME
    309 – THE THOLIAN WEB

    ****************************************

    TOS Group 2
    104 – WHERE NO MAN HAS GONE BEFORE
    115 – BALANCE OF TERROR
    112 – THE MENAGERIE, PART 1
    113 – THE MENAGERIE, PART 2
    125 – THIS SIDE OF PARADISE
    128 – THE ALTERNATIVE FACTOR
    210 – JOURNEY TO BABEL
    212 – THE DEADLY YEARS
    218 – THE IMMUNITY SYNDROME
    224 – THE ULTIMATE COMPUTER
    302 – THE ENTERPRISE INCIDENT
    305 – IS THERE IN TRUTH NO BEAUTY?

    ****************************************

    TOS Group 3
    103 – CHARLIE X
    106 – THE ENEMY WITHIN
    111 – THE CORBOMITE MANEUVER
    127 – ERRAND OF MERCY
    201 – AMOK TIME
    214 – WOLF IN THE FOLD
    216 – THE GAMESTERS OF TRISKELION
    217 – A PIECE OF THE ACTION
    220 – RETURN TO TOMORROW
    225 – BREAD AND CIRCUSES
    303 – THE PARADISE SYNDROME
    322 – THE SAVAGE CURTAIN

    ****************************************

    Star Trek Voyager Favorite Episodes

    June 5th, 2007

    Here are my favorite Star Trek Voyager Episodes. I also included a 4-star, 3 1/2-star and 3-star list from GateWorld.net, the episode guide site that I used to make the next 8 lists, the priority-queue for download batches for downloading these episodes off of eMule.

    GateWorld Network – TrekGuide

    ********************************************************************************

    Voyager 4 Star
    506 – TIMELESS

    ****************************************

    Voyager 3 1/2 Star
    102 – CARETAKER, PART 2
    321 – BEFORE AND AFTER
    326 – SCORPION, PART 1
    401 – SCORPION, PART 1
    408 – YEAR OF HELL, PART 1
    409 – YEAR OF HELL, PART 2
    414 – MESSAGE IN A BOTTLE
    425 – ONE
    504 – IN THE FLESH
    515 – DARK FRONTIER, PART 1
    516 – DARK FRONTIER, PART 2
    524 – RELATIVITY
    607 – DRAGON’S TEETH
    612 – BLINK OF AN EYE
    724 – RENAISSANCE MAN
    726 – ENDGAME, PART 2

    ****************************************

    Voyager 3 Star
    101 – CARETAKER, PART 1
    205 – NON SEQUITUR
    315 – CODA
    316 – BLOOD FEVER
    317 – UNITY
    325 – DISPLACED
    402 – THE GIFT
    405 – REVULSION
    413 – WAKING MOMENTS
    416 – PREY
    418 – THE KILLING GAME, PART 1
    419 – THE KILLING GAME, PART 1
    426 – HOPE AND FEAR
    501 – NIGHT
    502 – DRONE
    510 – COUNTERPOINT
    511 – LATENT IMAGE
    526 – EQUINOX, PART 1
    601 – EQUINOX, PART 2
    609 – THE VOYAGER CONSPIRACY
    610 – PATHFINDER
    623 – FURY
    626 – UNIMATRIX ZERO, PART 1
    701 – UNIMATRIX ZERO, PART 2
    702 – IMPERFECTION
    704 – REPRESSION
    709 – FLESH AND BLOOD, PART 1
    711 – SHATTERED
    721 – FRIENDSHIP ONE
    725 – ENDGAME, PART 1

    ********************************************************************************

    Voyager Group 1
    101 – CARETAKER, PART 1
    102 – CARETAKER, PART 2
    326 – SCORPION, PART 1
    401 – SCORPION, PART 2
    408 – YEAR OF HELL, PART 1
    409 – YEAR OF HELL, PART 2
    506 – TIMELESS
    612 – BLINK OF AN EYE (Already Have)
    626 – UNIMATRIX ZERO, PART 1
    701 – UNIMATRIX ZERO, PART 2
    725 – ENDGAME, PART 1
    726 – ENDGAME, PART 2

    ****************************************

    Voyager Group 2
    414 – MESSAGE IN A BOTTLE
    418 – THE KILLING GAME, PART 1
    419 – THE KILLING GAME, PART 2
    421 – THE OMEGA DIRECTIVE
    426 – HOPE AND FEAR
    504 – IN THE FLESH
    515 – DARK FRONTIER, PART 1
    516 – DARK FRONTIER, PART 1
    524 – RELATIVITY
    709 – FLESH AND BLOOD, PART 1
    710 – FLESH AND BLOOD, PART 2
    711 – SHATTERED

    ****************************************

    Voyager Group 3
    104 – TIME AND AGAIN
    107 – EYE OF THE NEEDLE
    321 – BEFORE AND AFTER
    415 – HUNTERS
    416 – PREY
    425 – ONE
    502 – DRONE
    607 – DRAGON’S TEETH
    608 – ONE SMALL STEP
    702 – IMPERFECTION
    706 – INSIDE MAN
    724 – RENAISSANCE MAN

    ****************************************

    Voyager Group 4
    206 – TWISTED
    215 – THRESHOLD
    221 – DEADLOCK
    306 – FUTURE’S END, PART 1
    307 – FUTURE’S END, PART 1
    324 – WORST CASE SCENARIO
    325 – DISPLACED
    424 – DEMON
    520 – THINK TANK
    623 – FURY
    703 – DRIVE
    715 – THE VOID

    ****************************************

    Voyager Group 5
    108 – EX POST FACTO
    110 – PRIME FACTORS
    210 – COLD FIRE
    304 – THE SWARM
    311 – THE Q AND THE GREY
    317 – UNITY
    402 – THE GIFT
    605 – ALICE
    609 – THE VOYAGER CONSPIRACY
    705 – CRITICAL CARE
    719 – Q2
    721 – FRIENDSHIP ONE

    ****************************************

    Voyager Group 6
    105 – PHAGE
    106 – THE CLOUD
    109 – EMANATIONS
    205 – NON SEQUITUR
    312 – MACROCOSM
    501 – NIGHT
    503 – EXTREME RISK
    509 – THIRTY DAYS
    523 – 11:59
    526 – EQUINOX, PART 1
    601 – EQUINOX, PART 2
    615 – TSUNKATSE

    ****************************************

    Voyager Group 7
    103 – PARALLAX
    111 – STATE OF FLUX
    218 – DEATH WISH
    305 – FALSE PROFITS
    313 – FAIR TRADE
    315 – CODA
    405 – REVULSION
    407 – SCIENTIFIC METHOD
    410 – RANDOM THOUGHTS
    521 – JUGGERNAUT
    602 – SURVIVAL INSTINCT
    616 – COLLECTIVE
    704 – REPRESSION

    ****************************************

    Voyager Group 8
    116 – LEARNING CURVE
    211 – MANEUVERS
    213 – PROTOTYPE
    316 – BLOOD FEVER
    302 – FLASHBACK
    413 – WAKING MOMENTS
    510 – COUNTERPOINT
    511 – LATENT IMAGE
    512 – BRIDE OF CHAOTICA!
    604 – TINKER, TENOR, DOCTOR, SPY
    624 – LIFE LINE
    708 – NIGHTINGALE

    Star Trek Next Generation Favorite Episodes

    June 4th, 2007

    I made a priority queue in groups of 12 for downloading Star Trek Episodes off of eMule. I finished the TNG queue. When searching for eMule the episodes are formatted S##E## or #x##. So Episode 106 is S01E06 or 1×06. Search for the title also (translate if neccesary) – you may filter out unwanted foreign-language overdubbs (non-english are usually sat-rips instead of dvd-rips). If you don’t use eMule, you can still use the list it as an opinionated guide to develop your own favorites off of wherever else you will (or will not) get these.

    Update 2007-06-05 — Added 4, 3 1/2, and 3-Star lists from GateWorld Network – TrekGuide, The episode guide that I used to choose episodes for the download-batches.

    ******************************************************************************** TNG 4-Star
    216 – Q WHO?
    315 – YESTERDAY’S ENTERPRISE
    326 – THE BEST OF BOTH WORLDS, PART 1
    401 – THE BEST OF BOTH WORLDS, PART 2
    518 – CAUSE AND EFFECT
    611 – CHAIN OF COMMAND, PART 2
    625 – TIMESCAPE
    725 – ALL GOOD THINGS … PART 1
    726 – ALL GOOD THINGS … PART 2

    ****************************************

    TNG 3 1/2 Star
    125 – CONSPIRACY
    209 – THE MEASURE OF A MAN
    319 – CAPTAIN’S HOLIDAY
    323 – SAREK
    403 – BROTHERS
    415 – FIRST CONTACT
    506 – THE GAME
    508 – UNIFICATION, PART 2
    523 – I, BORG
    525 – THE INNER LIGHT
    615 – TAPESTRY
    620 – THE CHASE
    626 – DESCENT, PART 1
    701 – DESCENT, PART 2
    705 – GAMBIT, PART 2
    711 – PARALLELS

    ****************************************

    TNG 3-Star
    101 – ENCOUNTER AT FARPOINT, PART 1
    102 – ENCOUNTER AT FARPOINT, PART 2
    106 – WHERE NO ONE HAS GONE BEFORE
    113 – DATALORE
    121 – THE ARSENAL OF FREEDOM
    208 – A MATTER OF HONOR
    211 – CONTAGION
    213 – TIME SQUARED
    217 – SAMARITAN SNARE
    220 – THE EMISSARY
    221 – PEAK PERFORMANCE
    310 – THE DEFECTOR
    313 – DEJA Q
    314 – A MATTER OF PERSPECTIVE
    316 – THE OFFSPRING
    317 – SINS OF THE FATHER
    318 – ALLEGIANCE
    402 – FAMILY
    407 – REUNION
    408 – FUTURE IMPERFECT
    411 – DATA’S DAY
    414 – CLUES
    418 – IDENTITY CRISIS
    422 – HALF A LIFE
    424 – THE MIND’S EYE
    501 – REDEMPTION, PART 2
    507 – UNIFICATION, PART 1
    514 – CONUNDRUM
    524 – THE NEXT PHASE
    526 – TIME’S ARROW, PART 1
    601 – TIME’S ARROW, PART 2
    604 – RELICS
    610 – CHAIN OF COMMAND, PART 1
    614 – FACE OF THE ENEMY
    618 – STARSHIP MINE
    624 – SECOND CHANCES
    704 – GAMBIT, PART 1
    712 – THE PEGASUS
    715 – LOWER DECKS
    716 – THINE OWN SELF
    717 – MASKS
    718 – EYE OF THE BEHOLDER
    719 – GENESIS
    ****************************************
    TNG Group 1
    101 – ENCOUNTER AT FARPOINT, PART 1
    102 – ENCOUNTER AT FARPOINT, PART 2
    106 – WHERE NO ONE HAS GONE BEFORE (Already Have)
    216 – Q WHO?
    315 – YESTERDAY’S ENTERPRISE (Already Have)
    326 – THE BEST OF BOTH WORLDS, PART 1
    327 – THE BEST OF BOTH WORLDS, PART 2
    405 – REMEMBER ME
    625 – TIMESCAPE
    711 – PARALLELS
    725 – ALL GOOD THINGS … PART 1
    726 – ALL GOOD THINGS … PART 2
    ****************************************

    TNG Group 2
    222 – SHADES OF GRAY
    306 – BOOBY TRAP
    320 – TIN MAN
    408 – FUTURE IMPERFECT
    413 – DEVIL’S DUE
    518 – CAUSE AND EFFECT
    506 – THE GAME
    604 – RELICS
    610 – CHAIN OF COMMAND, PART 1
    611 – CHAIN OF COMMAND, PART 1
    620 – THE CHASE
    717 – MASKS

    ****************************************

    TNG Group 3
    110 – HIDE AND Q
    115 – 11001001
    123 – SKIN OF EVIL
    125 – CONSPIRACY
    316 – THE OFFSPRING
    606 – TRUE-Q
    307 – THE ENEMY
    313 – DEJA Q
    317 – SINS OF THE FATHER
    523 – I, BORG
    525 – THE INNER LIGHT
    605 – SCHISMS

    ****************************************

    TNG Group 4
    121 – THE ARSENAL OF FREEDOM
    202 – WHERE SILENCE HAS LEASE
    403 – BROTHERS
    409 – FINAL MISSION
    410 – THE LOSS
    416 – GALAXY’S CHILD
    418 – IDENTITY CRISIS
    704 – GAMBIT, PART 1
    705 – GAMBIT, PART 1
    712 – THE PEGASUS
    719 – GENESIS
    720 – JOURNEY’S END

    ****************************************

    TNG Group 5
    208 – A MATTER OF HONOR
    211 – CONTAGION
    213 – TIME SQUARED
    318 – ALLEGIANCE
    419 – THE NTH DEGREE
    426 – REDEMPTION, PART 1
    501 – REDEMPTION, PART 2
    524 – THE NEXT PHASE
    612 – SHIP IN A BOTTLE
    615 – TAPESTRY
    626 – DESCENT, PART 1
    701 – DESCENT, PART 2

    ****************************************

    TNG Group 6
    207 – UNNATURAL SELECTION
    519 – THE FIRST DUTY
    215 – PEN PALS
    217 – SAMARITAN SNARE
    412 – THE WOUNDED
    414 – CLUES
    415 – FIRST CONTACT
    424 – THE MIND’S EYE
    509 – A MATTER OF TIME
    514 – CONUNDRUM
    516 – ETHICS
    618 – STARSHIP MINE

    ****************************************

    TNG Group 7
    113 – DATALORE
    209 – THE MEASURE OF A MAN
    304 – WHO WATCHES THE WATCHERS?
    325 – TRANSFIGURATIONS
    420 – QPID
    423 – THE HOST
    504 – SILICON AVATAR
    526 – TIME’S ARROW, PART 1
    601 – TIME’S ARROW, PART 2
    609 – THE QUALITY OF LIFE
    703 – INTERFACE
    709 – FORCE OF NATURE

    ****************************************

    TNG Group 8
    108 – JUSTICE
    116 – TOO SHORT A SEASON
    117 – WHEN THE BOUGH BREAKS
    126 – THE NEUTRAL ZONE
    214 – THE ICARUS FACTOR
    218 – UP THE LONG LADDER
    221 – PEAK PERFORMANCE
    301 – EVOLUTION
    319 – CAPTAIN’S HOLIDAY
    402 – FAMILY
    602 – REALM OF FEAR
    716 – THINE OWN SELF
    ****************************************

    Doomsday, Armageddon, Rapture, Judgement Day, Nukes, Comets, Asteroids, Solar Scorching

    May 9th, 2007

    My church’s pastor thinks all the nuclear weapons of the world can and will completely obliterate planet earth (requires launch of entire USA and Russia arsenal – everybody else simply don’t have enough). I think at most all the nukes will scorch 99% of everything ‘on’ the earth. The nukes have a lot more destructive efficiency. plus military people no longer want warheads over 1.5 megatons and prefer 15-150 kilotons. Mega-Nukes (>5mt – Castle Bravo, Tsar Bomba) have too much of their energy go off into space and military people actually want all that destruction to stay in the lower atmosphere (troposphere / <40,000 ft), and hence the max desire of 150kt.

    However, a comet of 2km (2km is more like a fragment of a broken-up comet) or more has 50% more kinetic energy than 200,000 5-megaton nuclear bombs (go to the Earth Impact Effects Program site and punch in 500 km distance from impact, 2000 meters impactor diameter, 1200 kg/m^3 impactor density, 50km/s impact velocity, 45 degrees impact angle). Not all the nukes in the world are 5MT. Most of america’s currently working nukes are tactical warheads to be dropped from planes or loaded on tactical cruise missles or several 50-150kt MIRVs mounted onto a single missile. And even at 50-150kt, the detonation from 100,000 tactical nukes (10 gigatons distributed across 100,000 points vs 1.5+ teratons from a single point) would still cause more destruction on the surface of the earth than a single-point blunt impact. But it doesn’t match a literal interpretation of the bible in my opinon.

    A broken-up comet (with at least 2 fragments inact and the rest broken-up into small pieces; asteroids don’t break up as easily) is a very plausible possibility for the early trumpet-stage of the tribulation: 1st Trumpet – broken up pieces (not comet tail – that is dust); 2nd trumpet – first intact fragment into sea; 3rd trumpet – 2nd intact fragment onto land (possibly the amazon basin); 4th trumpet – impact-ejecta volcanic-winter with possible assistance from the Yellowstone caldera or other serious volcanism (impacts often stimulate volcanic activity). One or more limited nuclear exchanges could occur in the tribulation period though, particularly in the middle east (Israel, Pakistan, Iran in particular) and especially at the end-trib battle of armageddon. Bunch 100,000+ troops into a small place, and a air burst from a single Trident-2 MIRV warhead (50-150kt) can wipe them out (A full missile load could carpet-melt several million packed-in troops). Hopefully the rapture is really pre-trib. Nasty stuff.

    Here’s two wikipedia articles, 1 livescience article (science-favored, religion-neutral), and 2 other links on ‘doomsday’ whether it is the tribulation or the last judgement.

  • Greg Martin – Inevitable
  • Wikipedia – Doomsday Event
  • Wikipedia – Risks to Cvilizations, Humans, and Planet Earth
  • LiveScience.com – 10 Ways to Destroy Earth
  • Ripped from Discover Magazine – 20 Ways the world could be swept away
  • The Greg Martin picture suggests a much shorter than calculated lifespan for the sun. It was not meant to be christian at all. But it is a possiblity for a (inner) solar-system-scale final judgment (Revelation 21:1, 2 Peter 3:10; the sun is a huge nuclear furnace). God could choose any method though. I think it will be universe-scale though. A Quantum singularity settling into earth’s core (planetary scale) and ‘total existance failure’ (Universe-scale; Highly improbable normally, but God can control all that probability stuff) are also ‘last-judgment’ possibilities.

    Update 2007-06-21: Fixed Greg Martin Inevitable Link (Broke it when updating the pbase gallary)

    Trinity / Millennial View / Eschatology / Dispensation Chart Pictures and Thoughts.

    April 26th, 2007

    Here’s some Trinity / Millennial view / Eschatology / Dispensation chart pictures that I got off of the internet. Three of them are redundant with another post but wanted to include them here anyway because I like them. The biggest, most complicated picture that mentions sheol (Abraham’s Bosem) / hades is from a page titled Where do we go when we die? (Bible verses quoted). It is pre-millienial but is egalitarian in regards to pre/mid/post trib rapture. I havn’t found strong, good-context, encyclopedic / literal bible support on determining when the rapture is to occur (just that it will, and the exact time is unknown) and whether there is going to be a separate, limited-visibility ‘coming 1.5′ for the sole purpose of rapturing the church. I still favor pre-trib rapture because it simply feels good, has a lot of indirect ‘credit-history’ type bible support (God bringing out the few righteous people before commencing with destructive judgement), and it is what i’ve been and being taught at church, but I feel that have to remain open-minded for any other possible scenario. I think there should be a better marker of the flow of the saved after the descent from heaven for the millenial rule to the new heaven/new earth. The dispensation diagrams are pre-trib rapture / pre-millennial. I don’t support amillennialism or postmillennialism at all. Clickable thumbnails (click to get full-size view):

    Trinity Diagram
    Bible Chart - Ages And Dispensation
    Bible Chart - The Dispensation Of Judgment
    Millennial Views
    Bible Chart - Revelation Timeline

    As for the Trinity, I know two man-made concrete example and 1 biblical example. The biblical word is (I’m remembering somebody teaching me I didn’t get it from the Bible myself): Father=Thought / will that will cause the word to be spoken, Son=God’s word as it is being spoken, Holy Spirit=God’s spoken word spreading out in all directions. The concrete examples are Father=MainFrame or Power Plant, Son=Firewall / Router or Transformer / Power Conditioner, and Holy Spirit=The network / internet or power transmission lines. The two man-made examples make the trinity look like a system (godhead) / subsystem (trinity components) concept and is compatible with the picture. The biblical example is more ambigous but appears more like computing processing & output stages (the human brain is an organic analog neural-net computer) — Processing (thought, software crunching), Output (mouth, hand gestures, speakers, screen, NIC card, network gateway/router), Transmission (traveling light or sound waves, traveling electronic signals). This view doesn’t match the diagram picture well.

    Update 2007-04-27 — Changed timeline chart change suggestion.

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